Re-read what I said, THEN reply. Otherwise, don't bother. You're missing the point.
∞ Andy Badera ∞ +1 518-641-1280 ∞ This email is: [ ] bloggable [x] ask first [ ] private ∞ Google me: http://www.google.com/search?q=andrew%20badera On Tue, Oct 13, 2009 at 4:57 AM, Awadhendra Tiwari <[email protected]> wrote: > > hi........... > what ever i understand ur question is that u want to add the button > with the help of array and want to make the single event handler.. > i give u the full program > i think miner error u can solve > public static void createButton() > { > Button [] b1=new Button[10];//here we initilize the button array > //now we allocate memory to each button > for(int i=0;i<10;i++) > { > b1[i]=new Button(name[i]); //where name is the array of string type > b1[i].setBounds........//implement bounds method > this.Controls.Add(b1[i]);//Adding all the buttons to the form > this[i].Click+=new EventHandler(clickbutton()); > } > } > > protected void clickbutton(Object sender,ActionEventArgs evt) > { > Button b=(Button)sender; > if(b=b1[i]) > //implement the code > //one thing important u have to made the button array as a Member array > } > > Now if u add any botton in any sequence simply add the button and > register it with > the same fumction > as here > > Button b12=new Button("aAA"); > b12.setBounds(......); > this.controls.Add(b12); > b12.Click+=new EventHandler(clicknutton()); > > On 10/13/09, Andrew Badera <[email protected]> wrote: >> >> Nooooooo ... >> >> That is just about the least-flexible way to possibly do this. What if >> you add buttons? What if you add buttons early on in the sequence? >> Which mechanism fails more gracefully in the event of error when >> adding buttons? >> >> ∞ Andy Badera >> ∞ +1 518-641-1280 >> ∞ This email is: [ ] bloggable [x] ask first [ ] private >> ∞ Google me: http://www.google.com/search?q=andrew%20badera >> >> >> >> On Tue, Oct 13, 2009 at 12:10 AM, Awadhendra Tiwari >> <[email protected]> wrote: >>> >>> write down the following code--- >>> >>> protected void button1_click(Object sender,EventArgs e) >>> { >>> Button b=(Button)sender; >>> if(b==b1[0])//here b1[0],b1[1] are the array on which u create >>> the button array >>> { >>> //Perform the action for the first button >>> } >>> if(b==b1[1]) >>> { >>> //perform the action for the second buton >>> } >>> ////and co on >>> } >>> >> >
