Nate,

Have you resolved your issue yet? Or would you like further direction?

-Ivo

On Oct 14, 7:24 am, Andrew Badera <[email protected]> wrote:
> ++ for SOLIDity! ;)
>
> Open/closed principle for the win!
>
> ∞ Andy Badera
> ∞ +1 518-641-1280
> ∞ This email is: [ ] bloggable [x] ask first [ ] private
> ∞ Google me:http://www.google.com/search?q=andrew%20badera
>
>
>
> On Tue, Oct 13, 2009 at 12:22 PM, [email protected] <[email protected]> wrote:
>
> > Andrew is correct.  Either the CommandName property should be used
> > with an array of command names or the Click event handler for each
> > button can be set using an array of delegates (i.e. if the handling of
> > a button click should be handled outside the containing class with
> > minimal coupling).
>
> > Point is, classes should be open to EXTENSION and closed to
> > MODIFICATION.  Another drawback with your design, Awadhendra, is that
> > if event handling for [n] buttons are similar, you'd have duplicate
> > code throughout your event handler.
>
> > -Ivo
>
> > On Oct 13, 6:48 am, Andrew Badera <[email protected]> wrote:
> >> Re-read what I said, THEN reply. Otherwise, don't bother. You're
> >> missing the point.
>
> >> ∞ Andy Badera
> >> ∞ +1 518-641-1280
> >> ∞ This email is: [ ] bloggable [x] ask first [ ] private
> >> ∞ Google me:http://www.google.com/search?q=andrew%20badera
>
> >> On Tue, Oct 13, 2009 at 4:57 AM, Awadhendra Tiwari
>
> >> <[email protected]> wrote:
>
> >> > hi...........
> >> > what ever i understand ur question is that u want to add the button
> >> > with the help of array and want  to make the single event handler..
> >> > i give u the full program
> >> > i think miner error u can solve
> >> > public static void createButton()
> >> > {
> >> >   Button [] b1=new Button[10];//here we initilize the button array
> >> >   //now we allocate memory to each button
> >> >   for(int i=0;i<10;i++)
> >> >   {
> >> >       b1[i]=new Button(name[i]); //where name is the array of string type
> >> >       b1[i].setBounds........//implement bounds method
> >> >       this.Controls.Add(b1[i]);//Adding all the buttons to the form
> >> >       this[i].Click+=new EventHandler(clickbutton());
> >> >    }
> >> > }
>
> >> > protected void clickbutton(Object sender,ActionEventArgs evt)
> >> > {
> >> >     Button b=(Button)sender;
> >> >     if(b=b1[i])
> >> >        //implement the code
> >> >        //one thing important u have to made the button array as a Member 
> >> > array
> >> > }
>
> >> > Now if u add any botton in any sequence simply add the button and
> >> > register it with
> >> > the same fumction
> >> > as here
>
> >> > Button b12=new Button("aAA");
> >> > b12.setBounds(......);
> >> > this.controls.Add(b12);
> >> > b12.Click+=new EventHandler(clicknutton());
>
> >> > On 10/13/09, Andrew Badera <[email protected]> wrote:
>
> >> >> Nooooooo ...
>
> >> >> That is just about the least-flexible way to possibly do this. What if
> >> >> you add buttons? What if you add buttons early on in the sequence?
> >> >> Which mechanism fails more gracefully in the event of error when
> >> >> adding buttons?
>
> >> >> ∞ Andy Badera
> >> >> ∞ +1 518-641-1280
> >> >> ∞ This email is: [ ] bloggable [x] ask first [ ] private
> >> >> ∞ Google me:http://www.google.com/search?q=andrew%20badera
>
> >> >> On Tue, Oct 13, 2009 at 12:10 AM, Awadhendra Tiwari
> >> >> <[email protected]> wrote:
>
> >> >>> write down the following code---
>
> >> >>> protected void button1_click(Object sender,EventArgs e)
> >> >>> {
> >> >>>     Button b=(Button)sender;
> >> >>>     if(b==b1[0])//here b1[0],b1[1] are the array on which u create
> >> >>> the button array
> >> >>>     {
> >> >>>     //Perform the action for the first button
> >> >>>     }
> >> >>>     if(b==b1[1])
> >> >>>     {
> >> >>>        //perform the action for the second buton
> >> >>>      }
> >> >>>      ////and co on
> >> >>> }

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