Exactly !! The most appropriate solution in this case would involve
how to write *any* set of bytes to a physical file.

On Aug 30, 1:32 pm, Arsalan Tamiz <[email protected]> wrote:
> Why don't just write the bytes directly to physical file? Creating an image
> object isn't necessary.
>
> System.IO.File.WriteAllBytes("myfile.jpg", byteArray);
>
>
>

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