Exactly !! The most appropriate solution in this case would involve how to write *any* set of bytes to a physical file.
On Aug 30, 1:32 pm, Arsalan Tamiz <[email protected]> wrote: > Why don't just write the bytes directly to physical file? Creating an image > object isn't necessary. > > System.IO.File.WriteAllBytes("myfile.jpg", byteArray); > > >
