The assignment found in the main loop in sun4i_layers_init:

        struct sun4i_layer *layer = layers[i];

is useless as it gets overwritten by the next line:

        layer = sun4i_layer_init_one(drm, plane);

Drop the assignment.

Signed-off-by: Chen-Yu Tsai <w...@csie.org>
---
 drivers/gpu/drm/sun4i/sun4i_layer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/sun4i/sun4i_layer.c 
b/drivers/gpu/drm/sun4i/sun4i_layer.c
index 62552a356d66..92ecc967dcb1 100644
--- a/drivers/gpu/drm/sun4i/sun4i_layer.c
+++ b/drivers/gpu/drm/sun4i/sun4i_layer.c
@@ -167,7 +167,7 @@ struct sun4i_layer **sun4i_layers_init(struct drm_device 
*drm)
         */
        for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
                const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
-               struct sun4i_layer *layer = layers[i];
+               struct sun4i_layer *layer;
 
                layer = sun4i_layer_init_one(drm, plane);
                if (IS_ERR(layer)) {
-- 
2.11.0

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