sun4i_layers_init allocates an array to store pointers to newly created
layers returned by sun4i_layer_init_one(), but fails to actually store
them. But it actually returns the empty array to unsuspecting users.

Save the pointers in the array, so that they may be used later.

Signed-off-by: Chen-Yu Tsai <w...@csie.org>
---
 drivers/gpu/drm/sun4i/sun4i_layer.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/sun4i/sun4i_layer.c 
b/drivers/gpu/drm/sun4i/sun4i_layer.c
index 92ecc967dcb1..41bc0f860f5c 100644
--- a/drivers/gpu/drm/sun4i/sun4i_layer.c
+++ b/drivers/gpu/drm/sun4i/sun4i_layer.c
@@ -183,6 +183,7 @@ struct sun4i_layer **sun4i_layers_init(struct drm_device 
*drm)
                                   
SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe));
 
                layer->id = i;
+               layers[i] = layer;
        };
 
        return layers;
-- 
2.11.0

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