From: Thierry Reding <tred...@nvidia.com>

Make use of ANSI 8B/10B channel coding if the DisplayPort sink supports
it.

Signed-off-by: Thierry Reding <tred...@nvidia.com>
---
 drivers/gpu/drm/drm_dp_helper.c | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/drm_dp_helper.c b/drivers/gpu/drm/drm_dp_helper.c
index f1a7f18ab795..828dc091b015 100644
--- a/drivers/gpu/drm/drm_dp_helper.c
+++ b/drivers/gpu/drm/drm_dp_helper.c
@@ -526,7 +526,7 @@ EXPORT_SYMBOL(drm_dp_link_power_down);
  */
 int drm_dp_link_configure(struct drm_dp_aux *aux, struct drm_dp_link *link)
 {
-       u8 values[2];
+       u8 values[2], value = 0;
        int err;
 
        values[0] = drm_dp_link_rate_to_bw_code(link->rate);
@@ -539,6 +539,13 @@ int drm_dp_link_configure(struct drm_dp_aux *aux, struct 
drm_dp_link *link)
        if (err < 0)
                return err;
 
+       if (link->caps.channel_coding)
+               value = DP_SET_ANSI_8B10B;
+
+       err = drm_dp_dpcd_writeb(aux, DP_MAIN_LINK_CHANNEL_CODING_SET, value);
+       if (err < 0)
+               return err;
+
        return 0;
 }
 EXPORT_SYMBOL(drm_dp_link_configure);
-- 
2.15.1

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