--- Comment #11 from Marek Olšák <> ---
If "glsl_correct_derivatives_after_discard=true" fixes it, it's not an
alpha-to-coverage issue. It's a problem with the use of discard in GLSL.

There is no difference in alpha-to-coverage behavior between DX and GL. Make
sure you have this fix:

If there is a difference between DX and GL, the GL specification can be
corrected or a new GL extension can be added for the DX behavior.

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