https://bugs.freedesktop.org/show_bug.cgi?id=51787

--- Comment #1 from Michel Dänzer <mic...@daenzer.net> 2012-07-06 08:25:03 PDT 
---
FWIW, I suspect it's more likely (re)compiling fragment shaders than vertex
shaders. Possibly related to constantly changing fixed-function emulation
shaders, UT2004 seems to burn through those quickly (this also caused slowdowns
with fglrx's shader cache when the game was new). Just an idea, maybe this is
different.

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