virtio-gpu objects never move around, so effectively they are pinned
all the time.  This makes the the implementation pretty easy ;)

Signed-off-by: Gerd Hoffmann <kra...@redhat.com>
---
 drivers/gpu/drm/virtio/virtgpu_prime.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/virtio/virtgpu_prime.c 
b/drivers/gpu/drm/virtio/virtgpu_prime.c
index b4c9199349e7..0fcae0e46abd 100644
--- a/drivers/gpu/drm/virtio/virtgpu_prime.c
+++ b/drivers/gpu/drm/virtio/virtgpu_prime.c
@@ -30,13 +30,13 @@
 
 int virtgpu_gem_prime_pin(struct drm_gem_object *obj)
 {
-       WARN_ONCE(1, "not implemented");
-       return -ENODEV;
+       /* nothing: all virtio-gpu objects are pinned all the time */
+       return 0;
 }
 
 void virtgpu_gem_prime_unpin(struct drm_gem_object *obj)
 {
-       WARN_ONCE(1, "not implemented");
+       /* nothing */
 }
 
 void *virtgpu_gem_prime_vmap(struct drm_gem_object *obj)
-- 
2.9.3

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