Den 27.02.2019 15.44, skrev Gerd Hoffmann:
> virtio-gpu objects never move around, so effectively they are pinned
> all the time.  This makes the the implementation pretty easy ;)
> 
> Signed-off-by: Gerd Hoffmann <kra...@redhat.com>
> ---
>  drivers/gpu/drm/virtio/virtgpu_prime.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/virtio/virtgpu_prime.c 
> b/drivers/gpu/drm/virtio/virtgpu_prime.c
> index b4c9199349e7..0fcae0e46abd 100644
> --- a/drivers/gpu/drm/virtio/virtgpu_prime.c
> +++ b/drivers/gpu/drm/virtio/virtgpu_prime.c
> @@ -30,13 +30,13 @@
>  
>  int virtgpu_gem_prime_pin(struct drm_gem_object *obj)
>  {
> -     WARN_ONCE(1, "not implemented");
> -     return -ENODEV;
> +     /* nothing: all virtio-gpu objects are pinned all the time */
> +     return 0;
>  }
>  
>  void virtgpu_gem_prime_unpin(struct drm_gem_object *obj)
>  {
> -     WARN_ONCE(1, "not implemented");
> +     /* nothing */
>  }

You can just remove these dummies the callbacks are optional. See
drm_gem_pin().

With that:

Reviewed-by: Noralf Trønnes <nor...@tronnes.org>

>  
>  void *virtgpu_gem_prime_vmap(struct drm_gem_object *obj)
> 
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