Running 3D applications with SVGA_FORCE_HOST_BACKED=1 or using an ancient version of mesa was broken because the buffer was pinned in VMW_BO_DOMAIN_SYS and could not be moved to VMW_BO_DOMAIN_MOB during validation.
The compat_shader buffer should not pinned. Fixes: 668b206601c5 ("drm/vmwgfx: Stop using raw ttm_buffer_object's") Signed-off-by: Ian Forbes <ian.for...@broadcom.com> --- drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index 7fb1c88bcc47..69dfe69ce0f8 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -896,7 +896,7 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv, .busy_domain = VMW_BO_DOMAIN_SYS, .bo_type = ttm_bo_type_device, .size = size, - .pin = true, + .pin = false, .keep_resv = true, }; -- 2.49.0