On 6/12/25 1:05 PM, Boqun Feng wrote: > On Thu, Jun 12, 2025 at 01:00:12PM -0700, John Hubbard wrote: >> On 6/12/25 8:07 AM, Boqun Feng wrote: >>> On Thu, Jun 12, 2025 at 11:01:32PM +0900, Alexandre Courbot wrote: >> ... >>>> + #[inline(always)] >>>> + pub const fn align_down(self, value: $t) -> $t { >>> >>> I'm late to party, but could we instead implement: >>> >>> pub const fn round_down<i32>(value: i32, shift: i32) -> i32 { >>> value & !((1 << shift) - 1) >>> } >>> >>> pub const fn round_up<i32>(value: i32, shift: i32) -> i32 { >>> let mask = (1 << shift) - 1; >>> value.wrapping_add(mask) & !mask >>> } >> >> Just a naming concern here. >> >> The function name, and the "shift" argument is extremely odd there. >> And that's because it is re-inventing the concept of align_down() >> and align_up(), but with a misleading name and a hard to understand >> "shift" argument. >> >> If you are "rounding" to a power of two, that's normally called >> alignment, at least in kernel code. And if you are rounding to the >> nearest...integer, for example, that's rounding. >> >> But "rounding" with a "shift" argument? That's a little too >> creative! :) >> > > Oh, sorry, I should have mentioned where I got these names, see > round_up() and round_down() in include/linux/math.h. But no objection to > find a better name for "shift".
lol, perfect response! So my complaint is really about the kernel's existing math.h, rather than your proposal. OK then. :) thanks, -- John Hubbard