Hi Mike, Thank you for the patch.
On Fri, Jun 27, 2025 at 04:50:46PM +0200, Mike Looijmans wrote: > XRGB8888 is the default mode that Xorg will want to use. Add support > for this to the Zynqmp DisplayPort driver, so that applications can use > 32-bit framebuffers. This solves that the X server would fail to start > unless one provided an xorg.conf that sets DefaultDepth to 16. > > Signed-off-by: Mike Looijmans <mike.looijm...@topic.nl> > --- > > drivers/gpu/drm/xlnx/zynqmp_disp.c | 5 +++++ > 1 file changed, 5 insertions(+) > > diff --git a/drivers/gpu/drm/xlnx/zynqmp_disp.c > b/drivers/gpu/drm/xlnx/zynqmp_disp.c > index 80d1e499a18d..501428437000 100644 > --- a/drivers/gpu/drm/xlnx/zynqmp_disp.c > +++ b/drivers/gpu/drm/xlnx/zynqmp_disp.c > @@ -312,6 +312,11 @@ static const struct zynqmp_disp_format avbuf_gfx_fmts[] > = { > .buf_fmt = ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_RGBA8888, > .swap = true, > .sf = scaling_factors_888, > + }, { > + .drm_fmt = DRM_FORMAT_XRGB8888, > + .buf_fmt = ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_RGBA8888, > + .swap = true, > + .sf = scaling_factors_888, I'm afraid that's not enough. There's a crucial difference between DRM_FORMAT_ARGB8888 (already supported by this driver) and DRM_FORMAT_XRGB8888: for the latter, the 'X' component must be ignored. The graphics layer is blended on top of the video layer, and the blender uses both a global alpha parameter and the alpha channel of the graphics layer for 32-bit RGB formats. This will lead to incorrect operation when the 'X' component is not set to full opacity. > }, { > .drm_fmt = DRM_FORMAT_RGBA8888, > .buf_fmt = ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_ABGR8888, -- Regards, Laurent Pinchart