On Mon, Jun 30, 2025 at 10:27:55AM +0200, Maxime Ripard wrote: > On Mon, Jun 30, 2025 at 10:03:16AM +0200, Mike Looijmans wrote: > > On 27-06-2025 20:19, Laurent Pinchart wrote: > > > On Fri, Jun 27, 2025 at 04:50:46PM +0200, Mike Looijmans wrote: > > > > XRGB8888 is the default mode that Xorg will want to use. Add support > > > > for this to the Zynqmp DisplayPort driver, so that applications can use > > > > 32-bit framebuffers. This solves that the X server would fail to start > > > > unless one provided an xorg.conf that sets DefaultDepth to 16. > > > > > > > > Signed-off-by: Mike Looijmans <mike.looijm...@topic.nl> > > > > --- > > > > > > > > drivers/gpu/drm/xlnx/zynqmp_disp.c | 5 +++++ > > > > 1 file changed, 5 insertions(+) > > > > > > > > diff --git a/drivers/gpu/drm/xlnx/zynqmp_disp.c > > > > b/drivers/gpu/drm/xlnx/zynqmp_disp.c > > > > index 80d1e499a18d..501428437000 100644 > > > > --- a/drivers/gpu/drm/xlnx/zynqmp_disp.c > > > > +++ b/drivers/gpu/drm/xlnx/zynqmp_disp.c > > > > @@ -312,6 +312,11 @@ static const struct zynqmp_disp_format > > > > avbuf_gfx_fmts[] = { > > > > .buf_fmt = > > > > ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_RGBA8888, > > > > .swap = true, > > > > .sf = scaling_factors_888, > > > > + }, { > > > > + .drm_fmt = DRM_FORMAT_XRGB8888, > > > > + .buf_fmt = > > > > ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_RGBA8888, > > > > + .swap = true, > > > > + .sf = scaling_factors_888, > > > > > > I'm afraid that's not enough. There's a crucial difference between > > > DRM_FORMAT_ARGB8888 (already supported by this driver) and > > > DRM_FORMAT_XRGB8888: for the latter, the 'X' component must be ignored. > > > The graphics layer is blended on top of the video layer, and the blender > > > uses both a global alpha parameter and the alpha channel of the graphics > > > layer for 32-bit RGB formats. This will lead to incorrect operation when > > > the 'X' component is not set to full opacity. > > > > I spent a few hours digging in the source code and what I could find in the > > TRM and register maps, but there's not enough information in there to > > explain how the blender works. The obvious "XRGB" implementation would be to > > just disable the blender. > > > > What I got from experimenting so far is that the alpha component is ignored > > anyway while the video path isn't active. So as long as one isn't using the > > video blending path, the ARGB and XRGB modes are identical. > > > > Guess I'll need assistance from AMD/Xilinx to completely implement the XRGB > > modes. > > > > (For our application, this patch is sufficient as it solves the issues like > > X11 not starting up, OpenGL not working and horrendously slow scaling > > performance) > > Given that we consider XRGB8888 mandatory,
How about platforms that can't support it at all ? > this patch is a good thing to > have anyway, even if suboptimal, or broken in some scenario we can > always fix later. It needs to at least be updated to disallow XRGB8888 usage when the video plan is enabled, or when global alpha is set to a non-opaque value. -- Regards, Laurent Pinchart