Explain that the DPU node supports a memory-region property that can be used to describe an initial framebuffer set up by the bootloader, usually in order to create a passthrough mapping for this framebuffer when the IOMMU is used.
Signed-off-by: Otto Pflüger <otto.pflue...@abscue.de> --- .../devicetree/bindings/display/sprd/sprd,sharkl3-dpu.yaml | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Documentation/devicetree/bindings/display/sprd/sprd,sharkl3-dpu.yaml b/Documentation/devicetree/bindings/display/sprd/sprd,sharkl3-dpu.yaml index 7f34652080b22e7b7072a709fd390a72375110ef..fa9ad2600f150e1023606898322a1a7b4675bab3 100644 --- a/Documentation/devicetree/bindings/display/sprd/sprd,sharkl3-dpu.yaml +++ b/Documentation/devicetree/bindings/display/sprd/sprd,sharkl3-dpu.yaml @@ -48,6 +48,14 @@ properties: iommus: maxItems: 1 + memory-region: + maxItems: 1 + description: + A phandle to the framebuffer region configured by the bootloader. This + can be used together with an iommu-addresses property on the reserved + memory region to create an initial passthrough mapping for the boot + splash framebuffer. + port: type: object description: -- 2.50.0