On Tue, Sep 09, 2025 at 11:37:15AM +0900, Alexandre Courbot wrote: > On Tue Sep 9, 2025 at 2:16 AM JST, Joel Fernandes wrote: > > Hi Alex, > > > > On 9/7/2025 11:12 PM, Alexandre Courbot wrote: > >> On Thu Sep 4, 2025 at 6:54 AM JST, Joel Fernandes wrote: > >>> The bitfield-specific into new macro. This will be used to define > >>> structs with bitfields, similar to C language. > >>> > >>> Signed-off-by: Joel Fernandes <joelagn...@nvidia.com> > >>> --- > >>> drivers/gpu/nova-core/bitstruct.rs | 271 +++++++++++++++++++++++++++ > >>> drivers/gpu/nova-core/nova_core.rs | 3 + > >>> drivers/gpu/nova-core/regs/macros.rs | 247 +----------------------- > >>> 3 files changed, 282 insertions(+), 239 deletions(-) > >>> create mode 100644 drivers/gpu/nova-core/bitstruct.rs > >>> > >>> diff --git a/drivers/gpu/nova-core/bitstruct.rs > >>> b/drivers/gpu/nova-core/bitstruct.rs > >>> new file mode 100644 > >>> index 000000000000..1dd9edab7d07 > >>> --- /dev/null > >>> +++ b/drivers/gpu/nova-core/bitstruct.rs > >>> @@ -0,0 +1,271 @@ > >>> +// SPDX-License-Identifier: GPL-2.0 > >>> +// > >>> +// bitstruct.rs — Bitfield library for Rust structures > >>> +// > >>> +// A library that provides support for defining bit fields in Rust > >>> +// structures. Also used from things that need bitfields like register > >>> macro. > >>> +/// > >>> +/// # Syntax > >>> +/// > >>> +/// ```rust > >>> +/// bitstruct! { > >>> +/// struct ControlReg { > >> > >> The `struct` naming here looks a bit confusing to me - as of this patch, > >> this is a u32, right? And eventually these types will be limited to > >> primitive types, > >> so why not just `ControlReg: u32 {` ? > > > > This is done in a later patch. This patch is only code movement, in later > > patch > > we add precisely the syntax you're describing when we add storage types, and > > update the register! macro. In this patch bitstruct is only u32. > > My point was, is the `struct` keyword needed at all? Isn't it a bit > confusing since these types are technically not Rust structs?
Now that bitstruct has changed to bitfield, I would really insist on leaving 'struct' in there. So it will look like this: //! bitfield! { //! struct ControlReg { //! 3:0 mode as u8 ?=> Mode; //! 7 state as bool => State; //! } //! } Sounds reasonable? > I agree the `: u32` can be introduced later, the original `register!` > macro did not specify any type information so there is indeed no reason > to add it in this patch. Yep. > > > >> > >>> +/// 3:0 mode as u8 ?=> Mode; > >>> +/// 7:4 state as u8 => State; > >>> +/// } > >>> +/// } > >>> +/// ``` > >> > >> As this will move to the kernel crate, it is particularly important to > >> make sure that this example can compile and run - so please provide > >> simple definitions for `Mode` and `State` to make sure the kunit tests > >> will pass after patch 4 (in the current state I'm pretty sure they won't). > > > > Good catch. This will blow up the example though. I will change it to no_run > > like the register! macro did if that's Ok. > > If you reduce `State` to 1 bit and change its type to `bool`, and limit > `Mode` to two or three variants, the example should remain short. I > think it is valuable to provide a complete working example here as the > syntax is not obvious at first sight. Ok, so it will look like this, still about 40 lines more, but that works for me. @@ -7,11 +7,54 @@ //! //! # Syntax //! -//! ```no_run +//! ```rust +//! #[derive(Debug, Clone, Copy)] +//! enum Mode { +//! Low = 0, +//! High = 1, +//! Auto = 2, +//! } +//! +//! impl TryFrom<u8> for Mode { +//! type Error = u8; +//! fn try_from(value: u8) -> Result<Self, Self::Error> { +//! match value { +//! 0 => Ok(Mode::Low), +//! 1 => Ok(Mode::High), +//! 2 => Ok(Mode::Auto), +//! _ => Err(value), +//! } +//! } +//! } +//! +//! impl From<Mode> for u32 { +//! fn from(mode: Mode) -> u32 { +//! mode as u32 +//! } +//! } +//! +//! #[derive(Debug, Clone, Copy)] +//! enum State { +//! Inactive = 0, +//! Active = 1, +//! } +//! +//! impl From<bool> for State { +//! fn from(value: bool) -> Self { +//! if value { State::Active } else { State::Inactive } +//! } +//! } +//! +//! impl From<State> for u32 { +//! fn from(state: State) -> u32 { +//! state as u32 +//! } +//! } +//! //! bitfield! { //! struct ControlReg { //! 3:0 mode as u8 ?=> Mode; -//! 7:4 state as u8 => State; +//! 7 state as bool => State; //! } //! } //! ``` thanks, - Joel