On Thu Sep 11, 2025 at 8:22 PM JST, Danilo Krummrich wrote: > On 9/11/25 1:04 PM, Alexandre Courbot wrote: >> + /// Attempt to start the GSP. >> + /// >> + /// This is a GPU-dependent and complex procedure that involves loading >> firmware files from >> + /// user-space, patching them with signatures, and building >> firmware-specific intricate data >> + /// structures that the GSP will use at runtime. >> + /// >> + /// Upon return, the GSP is up and running, and its runtime object >> given as return value. >> + pub(crate) fn start_gsp( >> + pdev: &pci::Device<device::Bound>, >> + bar: &Bar0, >> + chipset: Chipset, >> + gsp_falcon: &Falcon<Gsp>, >> + _sec2_falcon: &Falcon<Sec2>, >> + ) -> Result<()> {> + let dev = pdev.as_ref(); >> + >> + let bios = Vbios::new(dev, bar)?; >> + >> + let fb_layout = FbLayout::new(chipset, bar)?; >> + dev_dbg!(dev, "{:#x?}\n", fb_layout); >> + >> + Self::run_fwsec_frts(dev, gsp_falcon, bar, &bios, &fb_layout)?; >> + >> + // Return an empty placeholder for now, to be replaced with the GSP >> runtime data. >> + Ok(()) >> + } > > I'd rather create the Gsp structure already, move the code to Gsp::new() and > return an impl PinInit<Self, Error>. If you don't want to store any of the > object instances you create above yet, you can just stuff all the code into an > initializer code block, as you do in the next patch with > gfw::wait_gfw_boot_completion().
I don't think that would work, or be any better even if it did. The full GSP initialization is pretty complex and all we need to return is one object created at the beginning that doesn't need to be pinned. Moreover, the process is also dependent on the GPU family and completely different on Hopper/Blackwell. You can see the whole process on [1]. `libos` is the object that is returned (although its name and type will change). All the rest it loading, preparing and running firmware, and that is done on the GPU. I think it would be very out of place in the GSP module. It is also very step-by-step: run this firmware, wait for it to complete, run another one, wait for a specific message from the GSP, run the sequencer, etc. And most of this stuff is thrown away once the GSP is running. That's where the limits of what we can do with `pin_init!` are reached, and the GSP object doesn't need to be pinned anyway. By keeping the initialization in the GPU, we can keep the GSP object architecture-independent, and I think it makes sense from a design point of view. That's not to say this code should be in `gpu.rs`, maybe we want to move it to a GPU HAL, or if we really want this as part of the GSP a `gsp/boot` module supporting all the different archs. But I'd prefer to think about this when we start supporting several architectures. [1] https://github.com/Gnurou/linux/blob/gsp_init_rebase/drivers/gpu/nova-core/gpu.rs#L305