In vmw_compat_shader_add(), the return value check of vmw_shader_alloc()
is not proper. Modify the check for the return pointer 'res'.
Found by code review and compiled on ubuntu 20.04.
Fixes: 18e4a4669c50 ("drm/vmwgfx: Fix compat shader namespace")
Cc: [email protected]
Signed-off-by: Haoxiang Li <[email protected]>
---
drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index 69dfe69ce0f8..7ed938710342 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -923,8 +923,10 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
ttm_bo_unreserve(&buf->tbo);
res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
- if (unlikely(ret != 0))
+ if (IS_ERR(res)) {
+ ret = PTR_ERR(res);
goto no_reserve;
+ }
ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
vmw_shader_key(user_key, shader_type),
--
2.25.1