On Wed, Dec 24, 2025 at 4:11 AM Haoxiang Li <[email protected]> wrote: > > In vmw_compat_shader_add(), the return value check of vmw_shader_alloc() > is not proper. Modify the check for the return pointer 'res'. > > Found by code review and compiled on ubuntu 20.04. > > Fixes: 18e4a4669c50 ("drm/vmwgfx: Fix compat shader namespace") > Cc: [email protected] > Signed-off-by: Haoxiang Li <[email protected]> > --- > drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 4 +++- > 1 file changed, 3 insertions(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c > b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c > index 69dfe69ce0f8..7ed938710342 100644 > --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c > +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c > @@ -923,8 +923,10 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv, > ttm_bo_unreserve(&buf->tbo); > > res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type); > - if (unlikely(ret != 0)) > + if (IS_ERR(res)) { > + ret = PTR_ERR(res); > goto no_reserve; > + } > > ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader, > vmw_shader_key(user_key, shader_type), > -- > 2.25.1 >
Thanks, looks good. I pushed it to drm-misc-fixes. z
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