Hi,

This is a spin-off of the series "[PATCH 00/11] drm/vc4: Switch to DRM
GPU scheduler" [1]. While I was writing the series, I noticed some small
bugs in the driver code, so I compiled the fixes and code improvements
in this series.

Patches #1 to #4 are bug-fixes related to PM reference unbalance, memory
leaks, and race conditions. They will probably go through the
drm-misc-fixes branch. Finally, patches #5 and #6 are minor clean-ups
and common API adoption.

[1] 
https://lore.kernel.org/dri-devel/[email protected]/T/

Best regards,
- Maíra

---
Maíra Canal (6):
      drm/vc4: Release runtime PM reference after binding V3D
      drm/vc4: Fix memory leak of BO array in hang state
      drm/vc4: Fix a memory leak in hang state error path
      drm/vc4: Protect madv read in vc4_gem_object_mmap() with madv_lock
      drm/vc4: Use devm_request_irq() for automatic cleanup
      drm/vc4: Clean-up UAPI header inclusion

 drivers/gpu/drm/vc4/vc4_bo.c        |  4 +++-
 drivers/gpu/drm/vc4/vc4_drv.c       |  2 --
 drivers/gpu/drm/vc4/vc4_gem.c       | 20 +++++++++++---------
 drivers/gpu/drm/vc4/vc4_irq.c       | 33 ++++++++++++---------------------
 drivers/gpu/drm/vc4/vc4_plane.c     |  2 --
 drivers/gpu/drm/vc4/vc4_render_cl.c |  1 -
 drivers/gpu/drm/vc4/vc4_v3d.c       |  1 +
 drivers/gpu/drm/vc4/vc4_validate.c  |  1 -
 8 files changed, 27 insertions(+), 37 deletions(-)
---
base-commit: dac97a6bd6c4a24e60a147cb2cf750eddb7594a8
change-id: 20260330-vc4-misc-fixes-9b874f854fcf

Reply via email to