Signed-off-by: Maíra Canal <[email protected]>
---
drivers/gpu/drm/vc4/Kconfig | 1 +
drivers/gpu/drm/vc4/Makefile | 2 +
drivers/gpu/drm/vc4/vc4_drv.h | 132 +-----
drivers/gpu/drm/vc4/vc4_fence.c | 9 -
drivers/gpu/drm/vc4/vc4_gem.c | 919 ++----------------------------------
drivers/gpu/drm/vc4/vc4_irq.c | 140 ++----
drivers/gpu/drm/vc4/vc4_render_cl.c | 17 +-
drivers/gpu/drm/vc4/vc4_v3d.c | 24 +-
drivers/gpu/drm/vc4/vc4_validate.c | 21 +-
9 files changed, 107 insertions(+), 1158 deletions(-)
diff --git a/drivers/gpu/drm/vc4/Kconfig b/drivers/gpu/drm/vc4/Kconfig
index bb8c40be3250..c9839e0dd408 100644
--- a/drivers/gpu/drm/vc4/Kconfig
+++ b/drivers/gpu/drm/vc4/Kconfig
@@ -23,6 +23,7 @@ config DRM_VC4
select SND_SOC_GENERIC_DMAENGINE_PCM
select SND_SOC_HDMI_CODEC
select DRM_MIPI_DSI
+ select DRM_SCHED
help
Choose this option if you have a system that has a Broadcom
VC4 GPU, such as the Raspberry Pi or other BCM2708/BCM2835.
diff --git a/drivers/gpu/drm/vc4/Makefile b/drivers/gpu/drm/vc4/Makefile
index c41f89a15a55..259bbb76c4af 100644
--- a/drivers/gpu/drm/vc4/Makefile
+++ b/drivers/gpu/drm/vc4/Makefile
@@ -19,6 +19,8 @@ vc4-y := \
vc4_perfmon.o \
vc4_plane.o \
vc4_render_cl.o \
+ vc4_sched.o \
+ vc4_submit.o \
vc4_trace_points.o \
vc4_txp.o \
vc4_v3d.o \
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index fc37410aef9e..3e96d3601855 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -160,42 +160,12 @@ struct vc4_dev {
struct mutex lock;
} purgeable;
- uint64_t dma_fence_context;
-
- /* Sequence number for the last job queued in bin_job_list.
- * Starts at 0 (no jobs emitted).
- */
- uint64_t emit_seqno;
-
struct vc4_queue_state queue[VC4_MAX_QUEUES];
struct vc4_bin_job *bin_job;
struct vc4_render_job *render_job;
- /* Sequence number for the last completed job on the GPU.
- * Starts at 0 (no jobs completed).
- */
- uint64_t finished_seqno;
-
- /* List of all struct vc4_exec_info for jobs to be executed in
- * the binner. The first job in the list is the one currently
- * programmed into ct0ca for execution.
- */
- struct list_head bin_job_list;
-
- /* List of all struct vc4_exec_info for jobs that have
- * completed binning and are ready for rendering. The first
- * job in the list is the one currently programmed into ct1ca
- * for execution.
- */
- struct list_head render_job_list;
-
- /* List of the finished vc4_exec_infos waiting to be freed by
- * job_done_work.
- */
- struct list_head job_done_list;
-
/* Lock taken when resetting the GPU, to keep multiple
* processes from trying to park the scheduler threads and
* reset at once.
@@ -211,8 +181,6 @@ struct vc4_dev {
* accesses between the IRQ handler and GEM ioctls.
*/
spinlock_t job_lock;
- wait_queue_head_t job_wait_queue;
- struct work_struct job_done_work;
/* Tracks the performance monitor state. The V3D block exposes a single
* set of performance counters, so at most one perfmon can be active at
@@ -260,11 +228,6 @@ struct vc4_dev {
/* Mutex controlling the power refcount. */
struct mutex power_lock;
- struct {
- struct timer_list timer;
- struct work_struct reset_work;
- } hangcheck;
-
struct drm_modeset_lock ctm_state_lock;
struct drm_private_obj ctm_manager;
struct drm_private_obj hvs_channels;
@@ -790,50 +753,14 @@ struct vc4_exec_info {
struct vc4_bin_job *bin;
struct vc4_render_job *render;
- /* Sequence number for this bin/render job. */
- uint64_t seqno;
-
- struct dma_fence *fence;
-
- /* Last current addresses the hardware was processing when the
- * hangcheck timer checked on us.
- */
- uint32_t last_ct0ca, last_ct1ca;
-
/* Kernel-space copy of the ioctl arguments */
struct drm_vc4_submit_cl *args;
- /* This is the array of BOs that were looked up at the start of exec.
- * Command validation will use indices into this array.
- */
- struct drm_gem_object **bo;
- uint32_t bo_count;
-
- /* List of BOs that are being written by the RCL. Other than
- * the binner temporary storage, this is all the BOs written
- * by the job.
- */
- struct drm_gem_dma_object *rcl_write_bo[4];
- uint32_t rcl_write_bo_count;
-
- /* Pointers for our position in vc4->job_list */
- struct list_head head;
-
- /* List of other BOs used in the job that need to be released
- * once the job is complete.
- */
- struct list_head unref_list;
-
/* Current unvalidated indices into @bo loaded by the non-hardware
* VC4_PACKET_GEM_HANDLES.
*/
uint32_t bo_index[2];
- /* This is the BO where we store the validated command lists, shader
- * records, and uniforms.
- */
- struct drm_gem_dma_object *exec_bo;
-
/**
* This tracks the per-shader-record state (packet 64) that
* determines the length of the shader record and the offset
@@ -862,15 +789,6 @@ struct vc4_exec_info {
* (where each tile's binned CL will start)
*/
uint32_t tile_alloc_offset;
- /* Bitmask of which binner slots are freed when this job completes. */
- uint32_t bin_slots;
-
- /**
- * Computed addresses pointing into exec_bo where we start the
- * bin thread (ct0) and render thread (ct1).
- */
- uint32_t ct0ca, ct0ea;
- uint32_t ct1ca, ct1ea;
/* Pointer to the unvalidated bin CL (if present). */
void *bin_u;
@@ -892,16 +810,6 @@ struct vc4_exec_info {
void *uniforms_v;
uint32_t uniforms_p;
uint32_t uniforms_size;
-
- /* Pointer to a performance monitor object if the user requested it,
- * NULL otherwise.
- */
- struct vc4_perfmon *perfmon;
-
- /* Whether the exec has taken a reference to the binner BO, which should
- * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
- */
- bool bin_bo_used;
};
/* Per-open file private data. Any driver-specific resource that has to be
@@ -925,29 +833,6 @@ struct vc4_file {
bool bin_bo_used;
};
-static inline struct vc4_exec_info *
-vc4_first_bin_job(struct vc4_dev *vc4)
-{
- return list_first_entry_or_null(&vc4->bin_job_list,
- struct vc4_exec_info, head);
-}
-
-static inline struct vc4_exec_info *
-vc4_first_render_job(struct vc4_dev *vc4)
-{
- return list_first_entry_or_null(&vc4->render_job_list,
- struct vc4_exec_info, head);
-}
-
-static inline struct vc4_exec_info *
-vc4_last_render_job(struct vc4_dev *vc4)
-{
- if (list_empty(&vc4->render_job_list))
- return NULL;
- return list_last_entry(&vc4->render_job_list,
- struct vc4_exec_info, head);
-}
-
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.
@@ -1133,20 +1018,17 @@ struct dma_fence *vc4_fence_create(struct vc4_dev *vc4,
enum vc4_queue queue);
/* vc4_gem.c */
int vc4_gem_init(struct drm_device *dev);
-int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
-int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
-void vc4_submit_next_bin_job(struct drm_device *dev);
-void vc4_submit_next_render_job(struct drm_device *dev);
-void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info
*exec);
-int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
- uint64_t timeout_ns, bool interruptible);
-void vc4_job_handle_completed(struct vc4_dev *vc4);
int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
void vc4_save_hang_state(struct drm_device *dev);
+/* vc4_submit.c */
+void vc4_job_cleanup(struct vc4_job *job);
+int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+
/* vc4_hdmi.c */
extern struct platform_driver vc4_hdmi_driver;
diff --git a/drivers/gpu/drm/vc4/vc4_fence.c b/drivers/gpu/drm/vc4/vc4_fence.c
index 18e8c53563d6..12f164983238 100644
--- a/drivers/gpu/drm/vc4/vc4_fence.c
+++ b/drivers/gpu/drm/vc4/vc4_fence.c
@@ -51,16 +51,7 @@ static const char *vc4_fence_get_timeline_name(struct
dma_fence *fence)
return "vc4-v3d";
}
-static bool vc4_fence_signaled(struct dma_fence *fence)
-{
- struct vc4_fence *f = to_vc4_fence(fence);
- struct vc4_dev *vc4 = to_vc4_dev(f->dev);
-
- return vc4->finished_seqno >= f->seqno;
-}
-
const struct dma_fence_ops vc4_fence_ops = {
.get_driver_name = vc4_fence_get_driver_name,
.get_timeline_name = vc4_fence_get_timeline_name,
- .signaled = vc4_fence_signaled,
};
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 5b5cdfd122e2..1939965dc5fb 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -21,31 +21,12 @@
* IN THE SOFTWARE.
*/
-#include <linux/module.h>
-#include <linux/platform_device.h>
-#include <linux/pm_runtime.h>
-#include <linux/device.h>
-#include <linux/io.h>
-#include <linux/sched/signal.h>
-#include <linux/dma-fence-array.h>
-
-#include <drm/drm_exec.h>
#include <drm/drm_print.h>
-#include <drm/drm_syncobj.h>
#include "vc4_drv.h"
#include "vc4_regs.h"
#include "vc4_trace.h"
-static void
-vc4_queue_hangcheck(struct drm_device *dev)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
-
- mod_timer(&vc4->hangcheck.timer,
- round_jiffies_up(jiffies + msecs_to_jiffies(100)));
-}
-
struct vc4_hang_state {
struct drm_vc4_get_hang_state user_state;
@@ -156,10 +137,11 @@ vc4_save_hang_state(struct drm_device *dev)
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_vc4_get_hang_state *state;
struct vc4_hang_state *kernel_state;
- struct vc4_exec_info *exec[2];
+ struct vc4_bin_job *bin_job;
+ struct vc4_render_job *render_job;
struct vc4_bo *bo;
unsigned long irqflags;
- unsigned int i, j, k, unref_list_count;
+ unsigned int i, k, unref_list_count;
kernel_state = kzalloc_objs(*kernel_state, 1);
if (!kernel_state)
@@ -168,21 +150,16 @@ vc4_save_hang_state(struct drm_device *dev)
state = &kernel_state->user_state;
spin_lock_irqsave(&vc4->job_lock, irqflags);
- exec[0] = vc4_first_bin_job(vc4);
- exec[1] = vc4_first_render_job(vc4);
- if (!exec[0] && !exec[1])
+ bin_job = vc4->bin_job;
+ render_job = vc4->render_job;
+ if (!bin_job && !render_job)
goto err_free_state;
- /* Get the bos from both binner and renderer into hang state. */
+ /* Get the BOs from the render job into hang state. */
state->bo_count = 0;
- for (i = 0; i < 2; i++) {
- if (!exec[i])
- continue;
-
- unref_list_count = 0;
- list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
- unref_list_count++;
- state->bo_count += exec[i]->bo_count + unref_list_count;
+ if (render_job) {
+ unref_list_count = list_count_nodes(&render_job->unref_list);
+ state->bo_count += render_job->bo_count + unref_list_count;
}
kernel_state->bo = kzalloc_objs(*kernel_state->bo, state->bo_count,
@@ -192,12 +169,9 @@ vc4_save_hang_state(struct drm_device *dev)
goto err_free_state;
k = 0;
- for (i = 0; i < 2; i++) {
- if (!exec[i])
- continue;
-
- for (j = 0; j < exec[i]->bo_count; j++) {
- bo = to_vc4_bo(exec[i]->bo[j]);
+ if (render_job) {
+ for (i = 0; i < render_job->bo_count; i++) {
+ bo = to_vc4_bo(render_job->bo[i]);
/* Retain BOs just in case they were marked purgeable.
* This prevents the BO from being purged before
@@ -205,11 +179,11 @@ vc4_save_hang_state(struct drm_device *dev)
*/
WARN_ON(!refcount_read(&bo->usecnt));
refcount_inc(&bo->usecnt);
- drm_gem_object_get(exec[i]->bo[j]);
- kernel_state->bo[k++] = exec[i]->bo[j];
+ drm_gem_object_get(render_job->bo[i]);
+ kernel_state->bo[k++] = render_job->bo[i];
}
- list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
+ list_for_each_entry(bo, &render_job->unref_list, unref_head) {
/* No need to retain BOs coming from the ->unref_list
* because they are naturally unpurgeable.
*/
@@ -220,10 +194,10 @@ vc4_save_hang_state(struct drm_device *dev)
WARN_ON_ONCE(k != state->bo_count);
- if (exec[0])
- state->start_bin = exec[0]->ct0ca;
- if (exec[1])
- state->start_render = exec[1]->ct1ca;
+ if (bin_job)
+ state->start_bin = bin_job->ct0ca;
+ if (render_job)
+ state->start_render = render_job->ct1ca;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
@@ -289,840 +263,6 @@ vc4_save_hang_state(struct drm_device *dev)
kfree(kernel_state);
}
-static void
-vc4_reset(struct drm_device *dev)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
-
- DRM_INFO("Resetting GPU.\n");
-
- mutex_lock(&vc4->power_lock);
- if (vc4->power_refcount) {
- /* Power the device off and back on the by dropping the
- * reference on runtime PM.
- */
- pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
- pm_runtime_get_sync(&vc4->v3d->pdev->dev);
- }
- mutex_unlock(&vc4->power_lock);
-
- vc4_irq_reset(dev);
-
- /* Rearm the hangcheck -- another job might have been waiting
- * for our hung one to get kicked off, and vc4_irq_reset()
- * would have started it.
- */
- vc4_queue_hangcheck(dev);
-}
-
-static void
-vc4_reset_work(struct work_struct *work)
-{
- struct vc4_dev *vc4 =
- container_of(work, struct vc4_dev, hangcheck.reset_work);
-
- vc4_save_hang_state(&vc4->base);
-
- vc4_reset(&vc4->base);
-}
-
-static void
-vc4_hangcheck_elapsed(struct timer_list *t)
-{
- struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer);
- struct drm_device *dev = &vc4->base;
- uint32_t ct0ca, ct1ca;
- unsigned long irqflags;
- struct vc4_exec_info *bin_exec, *render_exec;
-
- spin_lock_irqsave(&vc4->job_lock, irqflags);
-
- bin_exec = vc4_first_bin_job(vc4);
- render_exec = vc4_first_render_job(vc4);
-
- /* If idle, we can stop watching for hangs. */
- if (!bin_exec && !render_exec) {
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- return;
- }
-
- ct0ca = V3D_READ(V3D_CTNCA(0));
- ct1ca = V3D_READ(V3D_CTNCA(1));
-
- /* If we've made any progress in execution, rearm the timer
- * and wait.
- */
- if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
- (render_exec && ct1ca != render_exec->last_ct1ca)) {
- if (bin_exec)
- bin_exec->last_ct0ca = ct0ca;
- if (render_exec)
- render_exec->last_ct1ca = ct1ca;
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- vc4_queue_hangcheck(dev);
- return;
- }
-
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
-
- /* We've gone too long with no progress, reset. This has to
- * be done from a work struct, since resetting can sleep and
- * this timer hook isn't allowed to.
- */
- schedule_work(&vc4->hangcheck.reset_work);
-}
-
-static void
-submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t
end)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
-
- /* Set the current and end address of the control list.
- * Writing the end register is what starts the job.
- */
- V3D_WRITE(V3D_CTNCA(thread), start);
- V3D_WRITE(V3D_CTNEA(thread), end);
-}
-
-int
-vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
- bool interruptible)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- int ret = 0;
- unsigned long timeout_expire;
- DEFINE_WAIT(wait);
-
- if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
- return -ENODEV;
-
- if (vc4->finished_seqno >= seqno)
- return 0;
-
- if (timeout_ns == 0)
- return -ETIME;
-
- timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
-
- trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
- for (;;) {
- prepare_to_wait(&vc4->job_wait_queue, &wait,
- interruptible ? TASK_INTERRUPTIBLE :
- TASK_UNINTERRUPTIBLE);
-
- if (interruptible && signal_pending(current)) {
- ret = -ERESTARTSYS;
- break;
- }
-
- if (vc4->finished_seqno >= seqno)
- break;
-
- if (timeout_ns != ~0ull) {
- if (time_after_eq(jiffies, timeout_expire)) {
- ret = -ETIME;
- break;
- }
- schedule_timeout(timeout_expire - jiffies);
- } else {
- schedule();
- }
- }
-
- finish_wait(&vc4->job_wait_queue, &wait);
- trace_vc4_wait_for_seqno_end(dev, seqno);
-
- return ret;
-}
-
-static void
-vc4_flush_caches(struct drm_device *dev)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
-
- /* Flush the GPU L2 caches. These caches sit on top of system
- * L3 (the 128kb or so shared with the CPU), and are
- * non-allocating in the L3.
- */
- V3D_WRITE(V3D_L2CACTL,
- V3D_L2CACTL_L2CCLR);
-
- V3D_WRITE(V3D_SLCACTL,
- VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
- VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
- VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
- VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
-}
-
-static void
-vc4_flush_texture_caches(struct drm_device *dev)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
-
- V3D_WRITE(V3D_L2CACTL,
- V3D_L2CACTL_L2CCLR);
-
- V3D_WRITE(V3D_SLCACTL,
- VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
- VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
-}
-
-/* Sets the registers for the next job to be actually be executed in
- * the hardware.
- *
- * The job_lock should be held during this.
- */
-void
-vc4_submit_next_bin_job(struct drm_device *dev)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *exec;
-
- if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
- return;
-
-again:
- exec = vc4_first_bin_job(vc4);
- if (!exec)
- return;
-
- vc4_flush_caches(dev);
-
- /* Only start the perfmon if it was not already started by a previous
- * job.
- */
- if (exec->perfmon && vc4->perfmon_state.active != exec->perfmon)
- vc4_perfmon_start(vc4, exec->perfmon);
-
- /* Either put the job in the binner if it uses the binner, or
- * immediately move it to the to-be-rendered queue.
- */
- if (exec->ct0ca != exec->ct0ea) {
- trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca,
- exec->ct0ea);
- submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
- } else {
- struct vc4_exec_info *next;
-
- vc4_move_job_to_render(dev, exec);
- next = vc4_first_bin_job(vc4);
-
- /* We can't start the next bin job if the previous job had a
- * different perfmon instance attached to it. The same goes
- * if one of them had a perfmon attached to it and the other
- * one doesn't.
- */
- if (next && next->perfmon == exec->perfmon)
- goto again;
- }
-}
-
-void
-vc4_submit_next_render_job(struct drm_device *dev)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *exec = vc4_first_render_job(vc4);
-
- if (!exec)
- return;
-
- if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
- return;
-
- /* A previous RCL may have written to one of our textures, and
- * our full cache flush at bin time may have occurred before
- * that RCL completed. Flush the texture cache now, but not
- * the instructions or uniforms (since we don't write those
- * from an RCL).
- */
- vc4_flush_texture_caches(dev);
-
- trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea);
- submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
-}
-
-void
-vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- bool was_empty = list_empty(&vc4->render_job_list);
-
- if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
- return;
-
- list_move_tail(&exec->head, &vc4->render_job_list);
- if (was_empty)
- vc4_submit_next_render_job(dev);
-}
-
-static void
-vc4_attach_fences(struct vc4_exec_info *exec)
-{
- struct vc4_bo *bo;
- unsigned i;
-
- for (i = 0; i < exec->bo_count; i++) {
- bo = to_vc4_bo(exec->bo[i]);
- dma_resv_add_fence(bo->base.base.resv, exec->fence,
- DMA_RESV_USAGE_READ);
- }
-
- for (i = 0; i < exec->rcl_write_bo_count; i++) {
- bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
- dma_resv_add_fence(bo->base.base.resv, exec->fence,
- DMA_RESV_USAGE_WRITE);
- }
-}
-
-/* Takes the reservation lock on all the BOs being referenced, so that
- * at queue submit time we can update the reservations.
- *
- * We don't lock the RCL the tile alloc/state BOs, or overflow memory
- * (all of which are on exec->unref_list). They're entirely private
- * to vc4, so we don't attach dma-buf fences to them.
- */
-static int
-vc4_lock_bo_reservations(struct vc4_exec_info *exec,
- struct drm_exec *exec_ctx)
-{
- int ret;
-
- /* Reserve space for our shared (read-only) fence references,
- * before we commit the CL to the hardware.
- */
- drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count);
- drm_exec_until_all_locked(exec_ctx) {
- ret = drm_exec_prepare_array(exec_ctx, exec->bo,
- exec->bo_count, 1);
- }
-
- if (ret) {
- drm_exec_fini(exec_ctx);
- return ret;
- }
-
- return 0;
-}
-
-/* Queues a struct vc4_exec_info for execution. If no job is
- * currently executing, then submits it.
- *
- * Unlike most GPUs, our hardware only handles one command list at a
- * time. To queue multiple jobs at once, we'd need to edit the
- * previous command list to have a jump to the new one at the end, and
- * then bump the end address. That's a change for a later date,
- * though.
- */
-static int
-vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
- struct drm_exec *exec_ctx,
- struct drm_syncobj *out_sync)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *renderjob;
- uint64_t seqno;
- unsigned long irqflags;
- struct vc4_fence *fence;
-
- fence = kzalloc_obj(*fence);
- if (!fence)
- return -ENOMEM;
- fence->dev = dev;
-
- spin_lock_irqsave(&vc4->job_lock, irqflags);
-
- seqno = ++vc4->emit_seqno;
- exec->seqno = seqno;
-
- dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
- vc4->dma_fence_context, exec->seqno);
- fence->seqno = exec->seqno;
- exec->fence = &fence->base;
-
- if (out_sync)
- drm_syncobj_replace_fence(out_sync, exec->fence);
-
- vc4_attach_fences(exec);
-
- drm_exec_fini(exec_ctx);
-
- list_add_tail(&exec->head, &vc4->bin_job_list);
-
- /* If no bin job was executing and if the render job (if any) has the
- * same perfmon as our job attached to it (or if both jobs don't have
- * perfmon activated), then kick ours off. Otherwise, it'll get
- * started when the previous job's flush/render done interrupt occurs.
- */
- renderjob = vc4_first_render_job(vc4);
- if (vc4_first_bin_job(vc4) == exec &&
- (!renderjob || renderjob->perfmon == exec->perfmon)) {
- vc4_submit_next_bin_job(dev);
- vc4_queue_hangcheck(dev);
- }
-
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
-
- return 0;
-}
-
-/**
- * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
- * referenced by the job.
- * @dev: DRM device
- * @file_priv: DRM file for this fd
- * @exec: V3D job being set up
- *
- * The command validator needs to reference BOs by their index within
- * the submitted job's BO list. This does the validation of the job's
- * BO list and reference counting for the lifetime of the job.
- */
-static int
-vc4_cl_lookup_bos(struct drm_device *dev,
- struct drm_file *file_priv,
- struct vc4_exec_info *exec)
-{
- struct drm_vc4_submit_cl *args = exec->args;
- int ret = 0;
- int i;
-
- exec->bo_count = args->bo_handle_count;
-
- if (!exec->bo_count) {
- /* See comment on bo_index for why we have to check
- * this.
- */
- DRM_DEBUG("Rendering requires BOs to validate\n");
- return -EINVAL;
- }
-
- ret = drm_gem_objects_lookup(file_priv,
u64_to_user_ptr(args->bo_handles),
- exec->bo_count, &exec->bo);
-
- if (ret)
- goto fail_put_bo;
-
- for (i = 0; i < exec->bo_count; i++) {
- ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));
- if (ret)
- goto fail_dec_usecnt;
- }
-
- return 0;
-
-fail_dec_usecnt:
- /* Decrease usecnt on acquired objects.
- * We cannot rely on vc4_complete_exec() to release resources here,
- * because vc4_complete_exec() has no information about which BO has
- * had its ->usecnt incremented.
- * To make things easier we just free everything explicitly and set
- * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
- * step.
- */
- for (i-- ; i >= 0; i--)
- vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));
-
-fail_put_bo:
- /* Release any reference to acquired objects. */
- for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
- drm_gem_object_put(exec->bo[i]);
-
- kvfree(exec->bo);
- exec->bo = NULL;
- return ret;
-}
-
-static int
-vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
-{
- struct drm_vc4_submit_cl *args = exec->args;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- void *temp = NULL;
- void *bin;
- int ret = 0;
- uint32_t bin_offset = 0;
- uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
- 16);
- uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
- uint32_t exec_size = uniforms_offset + args->uniforms_size;
- uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
- args->shader_rec_count);
- struct vc4_bo *bo;
-
- if (shader_rec_offset < args->bin_cl_size ||
- uniforms_offset < shader_rec_offset ||
- exec_size < uniforms_offset ||
- args->shader_rec_count >= (UINT_MAX /
- sizeof(struct vc4_shader_state)) ||
- temp_size < exec_size) {
- DRM_DEBUG("overflow in exec arguments\n");
- ret = -EINVAL;
- goto fail;
- }
-
- /* Allocate space where we'll store the copied in user command lists
- * and shader records.
- *
- * We don't just copy directly into the BOs because we need to
- * read the contents back for validation, and I think the
- * bo->vaddr is uncached access.
- */
- temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
- if (!temp) {
- drm_err(dev, "Failed to allocate storage for copying "
- "in bin/render CLs.\n");
- ret = -ENOMEM;
- goto fail;
- }
- bin = temp + bin_offset;
- exec->shader_rec_u = temp + shader_rec_offset;
- exec->uniforms_u = temp + uniforms_offset;
- exec->shader_state = temp + exec_size;
- exec->shader_state_size = args->shader_rec_count;
-
- if (copy_from_user(bin,
- u64_to_user_ptr(args->bin_cl),
- args->bin_cl_size)) {
- ret = -EFAULT;
- goto fail;
- }
-
- if (copy_from_user(exec->shader_rec_u,
- u64_to_user_ptr(args->shader_rec),
- args->shader_rec_size)) {
- ret = -EFAULT;
- goto fail;
- }
-
- if (copy_from_user(exec->uniforms_u,
- u64_to_user_ptr(args->uniforms),
- args->uniforms_size)) {
- ret = -EFAULT;
- goto fail;
- }
-
- bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
- if (IS_ERR(bo)) {
- drm_err(dev, "Couldn't allocate BO for binning\n");
- ret = PTR_ERR(bo);
- goto fail;
- }
- exec->exec_bo = &bo->base;
-
- list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
- &exec->unref_list);
-
- exec->ct0ca = exec->exec_bo->dma_addr + bin_offset;
-
- exec->bin_u = bin;
-
- exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
- exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset;
- exec->shader_rec_size = args->shader_rec_size;
-
- exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
- exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset;
- exec->uniforms_size = args->uniforms_size;
-
- ret = vc4_validate_bin_cl(dev,
- exec->exec_bo->vaddr + bin_offset,
- bin,
- exec);
- if (ret)
- goto fail;
-
- ret = vc4_validate_shader_recs(dev, exec);
- if (ret)
- goto fail;
-
- if (exec->found_tile_binning_mode_config_packet) {
- ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
- if (ret)
- goto fail;
- }
-
-fail:
- kvfree(temp);
- return ret;
-}
-
-static void
-vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- unsigned long irqflags;
- unsigned i;
-
- /* If we got force-completed because of GPU reset rather than
- * through our IRQ handler, signal the fence now.
- */
- if (exec->fence) {
- dma_fence_signal(exec->fence);
- dma_fence_put(exec->fence);
- }
-
- if (exec->bo) {
- for (i = 0; i < exec->bo_count; i++) {
- struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);
-
- vc4_bo_dec_usecnt(bo);
- drm_gem_object_put(exec->bo[i]);
- }
- kvfree(exec->bo);
- }
-
- while (!list_empty(&exec->unref_list)) {
- struct vc4_bo *bo = list_first_entry(&exec->unref_list,
- struct vc4_bo, unref_head);
- list_del(&bo->unref_head);
- drm_gem_object_put(&bo->base.base);
- }
-
- /* Free up the allocation of any bin slots we used. */
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- vc4->bin_alloc_used &= ~exec->bin_slots;
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
-
- /* Release the reference on the binner BO if needed. */
- if (exec->bin_bo_used)
- vc4_v3d_bin_bo_put(vc4);
-
- /* Release the reference we had on the perf monitor. */
- vc4_perfmon_put(exec->perfmon);
-
- vc4_v3d_pm_put(vc4);
-
- kfree(exec);
-}
-
-void
-vc4_job_handle_completed(struct vc4_dev *vc4)
-{
- unsigned long irqflags;
-
- if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
- return;
-
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- while (!list_empty(&vc4->job_done_list)) {
- struct vc4_exec_info *exec =
- list_first_entry(&vc4->job_done_list,
- struct vc4_exec_info, head);
- list_del(&exec->head);
-
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- vc4_complete_exec(&vc4->base, exec);
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- }
-
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
-}
-
-/* Scheduled when any job has been completed, this walks the list of
- * jobs that had completed and unrefs their BOs and frees their exec
- * structs.
- */
-static void
-vc4_job_done_work(struct work_struct *work)
-{
- struct vc4_dev *vc4 =
- container_of(work, struct vc4_dev, job_done_work);
-
- vc4_job_handle_completed(vc4);
-}
-
-static int
-vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
- uint64_t seqno,
- uint64_t *timeout_ns)
-{
- unsigned long start = jiffies;
- int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
-
- if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
- uint64_t delta = jiffies_to_nsecs(jiffies - start);
-
- if (*timeout_ns >= delta)
- *timeout_ns -= delta;
- }
-
- return ret;
-}
-
-int
-vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct drm_vc4_wait_seqno *args = data;
-
- if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
- return -ENODEV;
-
- return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
- &args->timeout_ns);
-}
-
-/**
- * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
- * @dev: DRM device
- * @data: ioctl argument
- * @file_priv: DRM file for this fd
- *
- * This is the main entrypoint for userspace to submit a 3D frame to
- * the GPU. Userspace provides the binner command list (if
- * applicable), and the kernel sets up the render command list to draw
- * to the framebuffer described in the ioctl, using the command lists
- * that the 3D engine's binner will produce.
- */
-int
-vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_file *vc4file = file_priv->driver_priv;
- struct drm_vc4_submit_cl *args = data;
- struct drm_syncobj *out_sync = NULL;
- struct vc4_exec_info *exec;
- struct drm_exec exec_ctx;
- struct dma_fence *in_fence;
- int ret = 0;
-
- trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size,
- args->shader_rec_size,
- args->bo_handle_count);
-
- if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
- return -ENODEV;
-
- if (!vc4->v3d) {
- DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
- return -ENODEV;
- }
-
- if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
- VC4_SUBMIT_CL_FIXED_RCL_ORDER |
- VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
- VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
- DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
- return -EINVAL;
- }
-
- if (args->pad2 != 0) {
- DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
- return -EINVAL;
- }
-
- exec = kzalloc_objs(*exec, 1);
- if (!exec)
- return -ENOMEM;
-
- exec->dev = vc4;
-
- ret = vc4_v3d_pm_get(vc4);
- if (ret) {
- kfree(exec);
- return ret;
- }
-
- exec->args = args;
- INIT_LIST_HEAD(&exec->unref_list);
-
- ret = vc4_cl_lookup_bos(dev, file_priv, exec);
- if (ret)
- goto fail;
-
- if (args->perfmonid) {
- exec->perfmon = vc4_perfmon_find(vc4file,
- args->perfmonid);
- if (!exec->perfmon) {
- ret = -ENOENT;
- goto fail;
- }
- }
-
- if (args->in_sync) {
- ret = drm_syncobj_find_fence(file_priv, args->in_sync,
- 0, 0, &in_fence);
- if (ret)
- goto fail;
-
- /* When the fence (or fence array) is exclusively from our
- * context we can skip the wait since jobs are executed in
- * order of their submission through this ioctl and this can
- * only have fences from a prior job.
- */
- if (!dma_fence_match_context(in_fence,
- vc4->dma_fence_context)) {
- ret = dma_fence_wait(in_fence, true);
- if (ret) {
- dma_fence_put(in_fence);
- goto fail;
- }
- }
-
- dma_fence_put(in_fence);
- }
-
- if (exec->args->bin_cl_size != 0) {
- ret = vc4_get_bcl(dev, exec);
- if (ret)
- goto fail;
- } else {
- exec->ct0ca = 0;
- exec->ct0ea = 0;
- }
-
- ret = vc4_get_rcl(dev, exec);
- if (ret)
- goto fail;
-
- ret = vc4_lock_bo_reservations(exec, &exec_ctx);
- if (ret)
- goto fail;
-
- if (args->out_sync) {
- out_sync = drm_syncobj_find(file_priv, args->out_sync);
- if (!out_sync) {
- ret = -EINVAL;
- goto fail_unreserve;
- }
-
- /* We replace the fence in out_sync in vc4_queue_submit since
- * the render job could execute immediately after that call.
- * If it finishes before our ioctl processing resumes the
- * render job fence could already have been freed.
- */
- }
-
- /* Clear this out of the struct we'll be putting in the queue,
- * since it's part of our stack.
- */
- exec->args = NULL;
-
- ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync);
-
- /* The syncobj isn't part of the exec data and we need to free our
- * reference even if job submission failed.
- */
- if (out_sync)
- drm_syncobj_put(out_sync);
-
- if (ret)
- goto fail_unreserve;
-
- /* Return the seqno for our job. */
- args->seqno = vc4->emit_seqno;
-
- return 0;
-
-fail_unreserve:
- drm_exec_fini(&exec_ctx);
-fail:
- vc4_complete_exec(&vc4->base, exec);
-
- return ret;
-}
-
static void vc4_gem_destroy(struct drm_device *dev, void *unused);
int vc4_gem_init(struct drm_device *dev)
{
@@ -1132,11 +272,6 @@ int vc4_gem_init(struct drm_device *dev)
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
return -ENODEV;
- vc4->dma_fence_context = dma_fence_context_alloc(1);
-
- INIT_LIST_HEAD(&vc4->bin_job_list);
- INIT_LIST_HEAD(&vc4->render_job_list);
- INIT_LIST_HEAD(&vc4->job_done_list);
spin_lock_init(&vc4->job_lock);
spin_lock_init(&vc4->perfmon_state.lock);
ret = drmm_mutex_init(dev, &vc4->reset_lock);
@@ -1146,11 +281,6 @@ int vc4_gem_init(struct drm_device *dev)
if (ret)
return ret;
- INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
- timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
-
- INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
-
ret = drmm_mutex_init(dev, &vc4->power_lock);
if (ret)
return ret;
@@ -1161,6 +291,10 @@ int vc4_gem_init(struct drm_device *dev)
if (ret)
return ret;
+ ret = vc4_sched_init(vc4);
+ if (ret)
+ return ret;
+
return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
}
@@ -1171,7 +305,8 @@ static void vc4_gem_destroy(struct drm_device *dev, void *unused)
/* Waiting for exec to finish would need to be done before
* unregistering V3D.
*/
- WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
+ WARN_ON(vc4->bin_job);
+ WARN_ON(vc4->render_job);
/* V3D should already have disabled its interrupt and cleared
* the overflow allocation registers. Now free the object.
@@ -1183,6 +318,8 @@ static void vc4_gem_destroy(struct drm_device *dev, void
*unused)
if (vc4->hang_state)
vc4_free_hang_state(dev, vc4->hang_state);
+
+ vc4_sched_fini(vc4);
}
int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index 8e5141bb5075..28b6820291ef 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -64,7 +64,6 @@ vc4_overflow_mem_work(struct work_struct *work)
container_of(work, struct vc4_dev, overflow_mem_work);
struct vc4_bo *bo;
int bin_bo_slot;
- struct vc4_exec_info *exec;
unsigned long irqflags;
mutex_lock(&vc4->bin_bo_lock);
@@ -84,16 +83,14 @@ vc4_overflow_mem_work(struct work_struct *work)
if (vc4->bin_alloc_overflow) {
/* If we had overflow memory allocated previously,
- * then that chunk will free when the current bin job
- * is done. If we don't have a bin job running, then
- * the chunk will be done whenever the list of render
- * jobs has drained.
+ * then that chunk will free when the current render job
+ * is done. If we don't have a render job running, then
+ * the chunk is free immediately.
*/
- exec = vc4_first_bin_job(vc4);
- if (!exec)
- exec = vc4_last_render_job(vc4);
- if (exec) {
- exec->bin_slots |= vc4->bin_alloc_overflow;
+ if (vc4->bin_job) {
+ vc4->bin_job->render->bin_slots |=
vc4->bin_alloc_overflow;
+ } else if (vc4->render_job) {
+ vc4->render_job->bin_slots |= vc4->bin_alloc_overflow;
} else {
/* There's nothing queued in the hardware, so
* the old slot is free immediately.
@@ -113,92 +110,6 @@ vc4_overflow_mem_work(struct work_struct *work)
mutex_unlock(&vc4->bin_bo_lock);
}
-static void
-vc4_irq_finish_bin_job(struct drm_device *dev)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *next, *exec = vc4_first_bin_job(vc4);
-
- if (!exec)
- return;
-
- trace_vc4_bcl_end_irq(dev, exec->seqno);
-
- vc4_move_job_to_render(dev, exec);
- next = vc4_first_bin_job(vc4);
-
- /* Only submit the next job in the bin list if it matches the perfmon
- * attached to the one that just finished (or if both jobs don't have
- * perfmon attached to them).
- */
- if (next && next->perfmon == exec->perfmon)
- vc4_submit_next_bin_job(dev);
-}
-
-static void
-vc4_cancel_bin_job(struct drm_device *dev)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *exec = vc4_first_bin_job(vc4);
-
- if (!exec)
- return;
-
- /* Stop the perfmon so that the next bin job can be started. */
- if (exec->perfmon)
- vc4_perfmon_stop(vc4, exec->perfmon, false);
-
- list_move_tail(&exec->head, &vc4->bin_job_list);
- vc4_submit_next_bin_job(dev);
-}
-
-static void
-vc4_irq_finish_render_job(struct drm_device *dev)
-{
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *exec = vc4_first_render_job(vc4);
- struct vc4_exec_info *nextbin, *nextrender;
-
- if (!exec)
- return;
-
- trace_vc4_rcl_end_irq(dev, exec->seqno);
-
- vc4->finished_seqno++;
- list_move_tail(&exec->head, &vc4->job_done_list);
-
- nextbin = vc4_first_bin_job(vc4);
- nextrender = vc4_first_render_job(vc4);
-
- /* Only stop the perfmon if following jobs in the queue don't expect it
- * to be enabled.
- */
- if (exec->perfmon && !nextrender &&
- (!nextbin || nextbin->perfmon != exec->perfmon))
- vc4_perfmon_stop(vc4, exec->perfmon, true);
-
- /* If there's a render job waiting, start it. If this is not the case
- * we may have to unblock the binner if it's been stalled because of
- * perfmon (this can be checked by comparing the perfmon attached to
- * the finished renderjob to the one attached to the next bin job: if
- * they don't match, this means the binner is stalled and should be
- * restarted).
- */
- if (nextrender)
- vc4_submit_next_render_job(dev);
- else if (nextbin && nextbin->perfmon != exec->perfmon)
- vc4_submit_next_bin_job(dev);
-
- if (exec->fence) {
- dma_fence_signal_locked(exec->fence);
- dma_fence_put(exec->fence);
- exec->fence = NULL;
- }
-
- wake_up_all(&vc4->job_wait_queue);
- schedule_work(&vc4->job_done_work);
-}
-
static irqreturn_t
vc4_irq(int irq, void *arg)
{
@@ -225,16 +136,42 @@ vc4_irq(int irq, void *arg)
}
if (intctl & V3D_INT_FLDONE) {
+ struct vc4_bin_job *bin_job;
+ struct vc4_fence *fence;
+
spin_lock(&vc4->job_lock);
- vc4_irq_finish_bin_job(dev);
+ bin_job = vc4->bin_job;
+ vc4->bin_job = NULL;
spin_unlock(&vc4->job_lock);
+
+ fence = to_vc4_fence(bin_job->base.irq_fence);
+
+ vc4_perfmon_stop(vc4, bin_job->base.perfmon, true);
+
+ trace_vc4_bcl_end_irq(dev, fence->seqno);
+
+ dma_fence_signal(&fence->base);
+
status = IRQ_HANDLED;
}
if (intctl & V3D_INT_FRDONE) {
+ struct vc4_render_job *render_job;
+ struct vc4_fence *fence;
+
spin_lock(&vc4->job_lock);
- vc4_irq_finish_render_job(dev);
+ render_job = vc4->render_job;
+ vc4->render_job = NULL;
spin_unlock(&vc4->job_lock);
+
+ fence = to_vc4_fence(render_job->base.irq_fence);
+
+ vc4_perfmon_stop(vc4, render_job->base.perfmon, true);
+
+ trace_vc4_rcl_end_irq(dev, fence->seqno);
+
+ dma_fence_signal(&fence->base);
+
status = IRQ_HANDLED;
}
@@ -295,7 +232,6 @@ int vc4_irq_install(struct drm_device *dev, int irq)
if (irq == IRQ_NOTCONNECTED)
return -ENOTCONN;
- init_waitqueue_head(&vc4->job_wait_queue);
INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
/* Clear any pending interrupts someone might have left around
@@ -327,7 +263,6 @@ void vc4_irq_uninstall(struct drm_device *dev)
void vc4_irq_reset(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
- unsigned long irqflags;
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
return;
@@ -342,9 +277,4 @@ void vc4_irq_reset(struct drm_device *dev)
* memory yet.
*/
V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
-
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- vc4_cancel_bin_job(dev);
- vc4_irq_finish_render_job(dev);
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c
b/drivers/gpu/drm/vc4/vc4_render_cl.c
index c264d21bc3fe..b3e351b75c5e 100644
--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -254,6 +254,7 @@ static void emit_tile(struct vc4_exec_info *exec,
static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info
*exec,
struct vc4_rcl_setup *setup)
{
+ struct vc4_render_job *render = exec->render;
struct drm_vc4_submit_cl *args = exec->args;
bool has_bin = args->bin_cl_size != 0;
uint8_t min_x_tile = args->min_x_tile;
@@ -333,7 +334,7 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct
vc4_exec_info *exec,
if (IS_ERR(setup->rcl))
return PTR_ERR(setup->rcl);
list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
- &exec->unref_list);
+ &render->unref_list);
/* The tile buffer gets cleared when the previous tile is stored. If
* the clear values changed between frames, then the tile buffer has
@@ -375,8 +376,8 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct
vc4_exec_info *exec,
}
BUG_ON(setup->next_offset != size);
- exec->ct1ca = setup->rcl->dma_addr;
- exec->ct1ea = setup->rcl->dma_addr + setup->next_offset;
+ render->ct1ca = setup->rcl->dma_addr;
+ render->ct1ea = setup->rcl->dma_addr + setup->next_offset;
return 0;
}
@@ -411,6 +412,8 @@ static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info
*exec,
struct drm_gem_dma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
+ struct vc4_render_job *render = exec->render;
+
if (surf->flags != 0 || surf->bits != 0) {
DRM_DEBUG("MSAA surface had nonzero flags/bits\n");
return -EINVAL;
@@ -423,7 +426,7 @@ static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info
*exec,
if (!*obj)
return -EINVAL;
- exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
+ render->rcl_write_bo[render->rcl_write_bo_count++] = *obj;
if (surf->offset & 0xf) {
DRM_DEBUG("MSAA write must be 16b aligned.\n");
@@ -438,6 +441,7 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
struct drm_vc4_submit_rcl_surface *surf,
bool is_write)
{
+ struct vc4_render_job *render = exec->render;
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_TILING);
uint8_t buffer = VC4_GET_FIELD(surf->bits,
@@ -460,7 +464,7 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
return -EINVAL;
if (is_write)
- exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
+ render->rcl_write_bo[render->rcl_write_bo_count++] = *obj;
if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
if (surf == &exec->args->zs_write) {
@@ -537,6 +541,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info
*exec,
struct drm_gem_dma_object **obj,
struct drm_vc4_submit_rcl_surface *surf)
{
+ struct vc4_render_job *render = exec->render;
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_RENDER_CONFIG_MEMORY_FORMAT);
uint8_t format = VC4_GET_FIELD(surf->bits,
@@ -564,7 +569,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info
*exec,
if (!*obj)
return -EINVAL;
- exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
+ render->rcl_write_bo[render->rcl_write_bo_count++] = *obj;
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_DEBUG("Bad tiling format\n");
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index d31b906cb8e7..4a3de002ad84 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -174,11 +174,10 @@ static void vc4_v3d_init_hw(struct drm_device *dev)
int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
{
- struct drm_device *dev = &vc4->base;
+ struct dma_fence *fence;
unsigned long irqflags;
int slot;
- uint64_t seqno = 0;
- struct vc4_exec_info *exec;
+ long ret;
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
return -ENODEV;
@@ -194,21 +193,20 @@ int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
return slot;
}
- /* Couldn't find an open slot. Wait for render to complete
+ /* Couldn't find an open slot. Wait for render to complete
* and try again.
*/
- exec = vc4_last_render_job(vc4);
- if (exec)
- seqno = exec->seqno;
+ fence = NULL;
+ if (vc4->render_job)
+ fence = dma_fence_get(vc4->render_job->base.done_fence);
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- if (seqno) {
- int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
-
- if (ret == 0)
+ if (fence) {
+ ret = dma_fence_wait_timeout(fence, true, MAX_SCHEDULE_TIMEOUT);
+ dma_fence_put(fence);
+ if (ret > 0)
goto try_again;
-
- return ret;
+ return ret < 0 ? ret : -ETIMEDOUT;
}
return -ENOMEM;
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c
b/drivers/gpu/drm/vc4/vc4_validate.c
index 7f2fadfde7a8..f2a2391b8601 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -107,18 +107,19 @@ struct drm_gem_dma_object *
vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
{
struct vc4_dev *vc4 = exec->dev;
+ struct vc4_render_job *render = exec->render;
struct drm_gem_dma_object *obj;
struct vc4_bo *bo;
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
return NULL;
- if (hindex >= exec->bo_count) {
+ if (hindex >= render->bo_count) {
DRM_DEBUG("BO index %d greater than BO count %d\n",
- hindex, exec->bo_count);
+ hindex, render->bo_count);
return NULL;
}
- obj = to_drm_gem_dma_obj(exec->bo[hindex]);
+ obj = to_drm_gem_dma_obj(render->bo[hindex]);
bo = to_vc4_bo(&obj->base);
if (bo->validated_shader) {
@@ -354,8 +355,8 @@ validate_gl_shader_state(VALIDATE_ARGS)
static int
validate_tile_binning_config(VALIDATE_ARGS)
{
- struct drm_device *dev = exec->exec_bo->base.dev;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_dev *vc4 = exec->dev;
+ struct drm_device *dev = &vc4->base;
uint8_t flags;
uint32_t tile_state_size;
uint32_t tile_count, bin_addr;
@@ -397,7 +398,7 @@ validate_tile_binning_config(VALIDATE_ARGS)
/* The slot we allocated will only be used by this job, and is
* free when the job completes rendering.
*/
- exec->bin_slots |= BIT(bin_slot);
+ exec->render->bin_slots |= BIT(bin_slot);
bin_addr = vc4->bin_bo->base.dma_addr + bin_slot * vc4->bin_alloc_size;
/* The tile state data array is 48 bytes per tile, and we put it at
@@ -488,6 +489,7 @@ vc4_validate_bin_cl(struct drm_device *dev,
void *unvalidated,
struct vc4_exec_info *exec)
{
+ struct vc4_bin_job *bin = exec->bin;
struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t len = exec->args->bin_cl_size;
uint32_t dst_offset = 0;
@@ -544,7 +546,7 @@ vc4_validate_bin_cl(struct drm_device *dev,
break;
}
- exec->ct0ea = exec->ct0ca + dst_offset;
+ bin->ct0ea = bin->ct0ca + dst_offset;
if (!exec->found_start_tile_binning_packet) {
DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
@@ -760,6 +762,7 @@ validate_gl_shader_rec(struct drm_device *dev,
uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
struct drm_gem_dma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
uint32_t nr_attributes, nr_relocs, packet_size;
+ struct vc4_render_job *render = exec->render;
int i;
nr_attributes = state->addr & 0x7;
@@ -798,12 +801,12 @@ validate_gl_shader_rec(struct drm_device *dev,
exec->shader_rec_size -= packet_size;
for (i = 0; i < shader_reloc_count; i++) {
- if (src_handles[i] > exec->bo_count) {
+ if (src_handles[i] > render->bo_count) {
DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
return -EINVAL;
}
- bo[i] = to_drm_gem_dma_obj(exec->bo[src_handles[i]]);
+ bo[i] = to_drm_gem_dma_obj(render->bo[src_handles[i]]);
if (!bo[i])
return -EINVAL;
}