On Die, 2013-12-10 at 12:42 -0500, Alex Deucher wrote: > Some users report hitting a divide by 0 with the tile split in > certain apps. Tile_split shouldn't ever be 0 unless the surface > structure was not properly initialized. I think there may be some > cases where mesa uses an improperly initialized surface struct, > but I haven't had time to track it down.
It would be good to know where the bogus tile split is coming from though ? who knows what else might be wrong in that case? -- Earthling Michel D?nzer | http://www.amd.com Libre software enthusiast | Mesa and X developer