Keith Whitwell wrote:
>
> Looking at the tdfx driver I see this:
>
> /* FIXME: Combine this into one call...
> */
> FALLBACK( tmesa, TDFX_FALLBACK_BLEND_EQ, mode != GL_FUNC_ADD_EXT );
> FALLBACK( tmesa, TDFX_FALLBACK_BLEND_EQ,
> ctx->Color.ColorLogicOpEnabled && ctx->Color.LogicOp != GL_COPY );
>
> This is broken because the two conditions attempt to use a single bit.
> Imagine the case where (mode == GL_FUNC_ADD_EXT) but (ctx->Color.ColorLogicOp
> == GL_COPY): The first call will install a fallback, but the second will
> immediately clear the fallback...
>
> The solution is to associate a single logical condition for each bit in the
> fallback mask. In this case you could combine the two conditions with a
> disjunctive, or alternatively use different bits in the mask for the two
> conditions.
That's me hacking away and being lazy (hence the comment).
-- Gareth
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