Keith Whitwell wrote:
>
> Gareth Hughes wrote:
> >
> > That's me hacking away and being lazy (hence the comment).
>
> Fair enough. The use of that macro seems to confuse people (they think that
> they can use the same bit with different expressions in different places).
> The fact that the texture state code does this and gets away with it probably
> adds to the confusion.
That particular instance came from the mad cut-and-paste reorg I
initially did. I haven't done a full review of the state code (working
on clears at the moment), but thanks for taking the time to make sure
everything was okay :-)
-- Gareth
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