Hello. I am happy owner of Voodoo3 AGP 2000 and AMD K6-2. I have Linux-2.4.5, glibc-2.1.3 and latest XFree86 CVS installed. I am developing simple 3D editor - it just a toy. I use OpenGL, SDL and Paragui. I have big problem - when I move scrollbar - 3D scene is not rendered, it just disappear or "blinking". I thought it's my app fault, then I saw the same thing in Paragui testgl.cpp, so I thought it's related to SDL or Paragui... But everything is OK when I run this app on system with TNT2 or in Win32. It's even OK on my system, when I switch to software mode - so I think it's problem with tdfx driver. Doom, Quake, other shooters, SDLgears - works perfect. Looks like there are problems when application has OpenGL view and widgets (buttons, scrollbars, etc...) - I had always problem with Blender, but in software mode it works great. I always compile XFree86 with -march=k6 ( sometimes even with -fomit-frame-pointer ), so now I just recompiled it without any special optimize options - same result. I am thinking about test older versions of tdfx driver, but this will eat time... Can you help me in any way? Anybody uses tdfx and Blender, or has SDL installed? I can send you application where this bug is visible (well.. it's in default testgl.cpp in Paragui...). The main problem is that not everything is drawed, when I turn off glClear() then move scrollbar - not every frame is visible (there are black holes on screen). -- I think about closing the door And lately I think of it more I'm living well out of my time "Falling off the Edge of the World" I feel like I'm losing my mind - Ronnie James Dio _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dri-devel