Using a Radeon 64MB, XFree86 4.1.0, kernel 2.4.5-ac16

Currently it looks like the largest texture I can upload is limited to
the nearest 2^n pixels below the horizontal resolution of the screen.
Is there any way to work around this and get a 2048x2048 texture on a
1600x1200 screen?

Another thing is that in 1600x1200 mode, all pixels to the right of
x=1355 are getting blanked out.  Is this a limitation of the Radeon or
the DRI?


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