Hey, From what I can tell, it accesses 16mb. "Aperature Base can be allocated anywhere in the shaded region and is aligned to a multiple of 16MB" This comes from page 17. Congratulations on your work on the driver, and thanks.
Carl Busjahn Gareth Hughes wrote: > Leif Delgass wrote: > >> Great work! I'll check this out soon. >> >> Once we get DMA working for the 3D operations, I guess the next task >> is to >> get the 2D acceleration routines synchronizing with the 3D ones so we >> can >> reenable XAA, right? Also, it looks as if the AGP setup has not been >> finished yet. At this point, atidri.c allocates 8M (hardcoded value, >> but >> the agpgart module tells me I have a 64M AGP aperture) and maps 2M of it >> for vertex buffers, but it never sets AGP_BASE or AGP_CNTL. There's >> currently no allocation of an AGP region for textures. I'm seeing >> problems with missing textures in the Quake 3 demo and some other GL >> apps. > > > Remember, the chip may only be able access 8 or 16MB of AGP memory. > The docs should specify this somewhere -- the r128 could only access > 32MB if I remember correctly... > > -- Gareth > > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel > _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel