Hey,
 From what I can tell, it accesses 16mb.  "Aperature Base can be 
allocated anywhere  in the shaded region and is aligned to a multiple of 
16MB"  This comes from page 17.  Congratulations on your work on the 
driver, and thanks.

Carl Busjahn

Gareth Hughes wrote:

> Leif Delgass wrote:
>
>> Great work!  I'll check this out soon.
>>
>> Once we get DMA working for the 3D operations, I guess the next task 
>> is to
>> get the 2D acceleration routines synchronizing with the 3D ones so we 
>> can
>> reenable XAA, right?  Also, it looks as if the AGP setup has not been
>> finished yet.  At this point, atidri.c allocates 8M (hardcoded value, 
>> but
>> the agpgart module tells me I have a 64M AGP aperture) and maps 2M of it
>> for vertex buffers, but it never sets AGP_BASE or AGP_CNTL.  There's
>> currently no allocation of an AGP region for textures.  I'm seeing
>> problems with missing textures in the Quake 3 demo and some other GL 
>> apps.
>
>
> Remember, the chip may only be able access 8 or 16MB of AGP memory.  
> The docs should specify this somewhere -- the r128 could only access 
> 32MB if I remember correctly...
>
> -- Gareth
>
> _______________________________________________
> Dri-devel mailing list
> [EMAIL PROTECTED]
> https://lists.sourceforge.net/lists/listinfo/dri-devel
>



_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to