On Mon, Oct 22, 2001 at 05:48:56AM +0100, MichaelM wrote: > Would you consider it a good idea to make DRI part of the source of a kernel? Direct 3d graphics supported from the boot sequence. > > I'm really concerned about your answer. There was a whole thread on the linux-kernel mailing list about the hypothesis of the release of an X-Kernel, a kernel which would include built-in desktop support. Most people answered, no, this would be ridiculous, other said, yes, but hardware manufacturers are too unhelpful therefore this would be totally a totally unstable release. Others said.. other various things. > > So, what do you think?
No, I don't think it is a good idea. Kernel's should provide the minimum layer needed to securly and efficiently implement solutions in user space. The DRI has a kernel component to access the graphics hardware. The rest of OpenGL is in user space. There are lots of advantages to doing it this way: 1) The kernel remains small. No wasted memory. Less security problems. 2) You can layer different graphics systems on top of the same kernel interface. (For example the Xv guys wanting to use it) 3) It easier to change, debug, etc. There's essentially no advantage to having X or OpenGL in the kernel. Do you really need 3D during boot? I'd say no. It can wait until you mount a file system. If you want to get graphics running earlier in the boot sequence, go right ahead and work on that. - |Daryll _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel