On Mon, 22 Oct 2001, Sottek, Matthew J wrote: > The basic idea in the framebuffer is fine, but the implementation > isn't very good. It is more grown out of console functions rather > than starting from a graphics driver perspective.
Not to burst anyone's bubble here, guys, but shades of GGI going on. Do you guys really want to dredge up all this debate, covering (pretty much) the same points you guys are addressing here? I'm not saying your ideas are bad, I'm not passing judgment on any of the ideas behind either what you're discussing here or GGI, but the fact is this has all been hashed out, and it went nowhere, since Linus wouldn't permit the kernel-side code in the mainline Linux kernel anyway. Derrik Pates | Sysadmin, Douglas School | #linuxOS on EFnet [EMAIL PROTECTED] | District (dsdk12.net) | #linuxOS on OPN _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel