Frank C. Earl wrote: > On Wednesday 24 October 2001 07:17 pm, Carl Busjahn wrote: > >>Your depth is 24. 3D depths are only 16bit and 32bit. The Mach64 is >>really not powerful enough to handle 32bit (which is what 24 yeilds in >>XFree86 4.1). I'm not even sure if the driver supports 32bit depth, but >>it's not a good idea anyway. Plus you're going to get better overall >>quality at 1024x768@16. I can never notice a difference between 16 and >>32 bit, but then, I don't have a ugly nvidia ;-)
Care to elaborate on the "ugly"? > Actually, it's more than powerful enough- I was running with 32-bit color > space when I was testing most of the games out there against the Utah-GLX > drivers. Peak perfomance is from 640x480@16 or 640x480@32- anything higher > in pixel resolution is accordingly slower. Hmm, in a day where you can get PC graphics hardware that can run Quake3 at 1600x1200@32 with maximum quality settings at around 100 fps, perhaps you should reevaluate your idea of "powerful enough"... -- Gareth _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
