On Wed, 2001-10-31 at 10:08, Anders Haugen wrote: > > Two years later I do some work on KGIcon drivers (for GGI project). 2D accel > >stuff like lines, etc. And try to do some basic 3D too. Nothing special, only > >lines and triangles were working. The driver used IOCTLs instead of DMA > >transfers. > > > Probably, I'll will try to do some work on it in my spare time. > > However, first of all I'd like to ask: > > > 1) Are there any people who will be using this driver? > > 2) Are there any people who want to work on it too? My experience in > > this area is minimal, so someone more experienced should be helpfull. > > 3) Are there any template files which I could use? Maybe Mach64 ones? > > I guess alot of people still have (old) computers with > virge chips in them. > > I used to play glquake on my s3virge (using an old > mswindows mesa driver) so it would be nice to get it > working under linux/DRI. > > A week ago i did some testing myself and atleast got > as far as accessing the virge registers and framebuffer > using a drm kernel module. > > Also looked at the mesa & X part of it but i haven't > understood how everything there works yet. Not enough > to start putting in code from the utah-glx driver.
How similar are the virge and savage chipsets? Would it be possible to coordinate efforts to port support for both from the utah-glx source? I have a laptop with a Savage3D MX card and could make an effort to help port the drivers in my spare time, although I have almost non-existing knowledge in DRI internals (but pretty good at C/C++) // Mattias _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
