I've been testing the mach64-0-02-branch on my laptop (ATI Mobility 4Mb)
and in Unreal a semi-transparent garbled sprite appears on the middle of
the screen - it's the hw cursor that wasn't properly erased because this
behavior disappears when the X server is started with the 'sw_cursor'.

This appears during game and menus - it seems that Unreal draws itself
the cursor by software regardless of the availability of hardware
acceleration.

Any ideas?

Regards,
Jose Fonseca





_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to