I've been testing the mach64-0-02-branch on my laptop (ATI Mobility 4Mb) and in Unreal a semi-transparent garbled sprite appears on the middle of the screen - it's the hw cursor that wasn't properly erased because this behavior disappears when the X server is started with the 'sw_cursor'.
This appears during game and menus - it seems that Unreal draws itself the cursor by software regardless of the availability of hardware acceleration. Any ideas? Regards, Jose Fonseca _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel