Michael wrote:
> 
> Here's a first stab at the Radeon 3rd texture unit for testing, comments, flames etc.
> 
> I'm currently testing this and I'll probably make some of the 0,1,2's
> into loops as I do that, but if anyone has a pile of 3 texture demos
> they were itching to run... :o)
> 
> I've not found much to test it with.

I've updated the Mesa/demos/multiarb.c demo to exercise up to 8 texture
units.  It's nothing too fancy, but give it a try (grab it from Mesa CVS).


> It works in very simple 2 texture tests replacing TEXTURE0 with
> TEXTURE2 and mostly with the 'texCombine' test in glean (that's
> complaining about results of a few of the tests, mostly DOT3 iirc, but
> the single texture tests complain too) it doesn't seem to have broken
> any of the existing stuff I run here.

The Glean test is fairly rigorous.  I don't recall testing the DOT3
env modes on Radeon so there could be something wrong there.  I think
all the non-DOT3 combiner modes were working last time I tested.

-Brian

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