Michael wrote: > > Here's a first stab at the Radeon 3rd texture unit for testing, comments, flames etc. > > I'm currently testing this and I'll probably make some of the 0,1,2's > into loops as I do that, but if anyone has a pile of 3 texture demos > they were itching to run... :o) > > I've not found much to test it with.
I've updated the Mesa/demos/multiarb.c demo to exercise up to 8 texture units. It's nothing too fancy, but give it a try (grab it from Mesa CVS). > It works in very simple 2 texture tests replacing TEXTURE0 with > TEXTURE2 and mostly with the 'texCombine' test in glean (that's > complaining about results of a few of the tests, mostly DOT3 iirc, but > the single texture tests complain too) it doesn't seem to have broken > any of the existing stuff I run here. The Glean test is fairly rigorous. I don't recall testing the DOT3 env modes on Radeon so there could be something wrong there. I think all the non-DOT3 combiner modes were working last time I tested. -Brian _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel