On Tue, Feb 19, 2002 at 02:21:57AM +0100, Michel Dänzer wrote:
> On Mon, 2002-02-18 at 20:47, Peter Surda wrote: 
> It probably didn't work without. ;) I think when DMA was used for
> XvPutImage, but not the CCE yet for 2D, then a Sync didn't wait for the
> data transfer to actually finish. So it took less CPU waiting, but the
> result was potentially incorrect.
> 
> 
> If the CPU usage is really a problem, an interrupt is probably the way
> to go; don't know if and how the chip supports that though.

It is quite capable of raising an interrupt on DMA completion; it's a
bit in GEN_INT_CNTL, IIRC.  You can also generate an interrupt when the
gui engine is idle.

R C

-- 
They said it was *daft* to build a space station in a swamp, but I showed them!
It sank unto the swamp.  So I built a second space station.  That sank into 
the swamp too. My third space station sank into the swamp. So I built a fourth 
one.  That fell into a time warp and _then_ sank into the swamp.  But the fifth
one...  stayed up! --Monty Python/Babylon 5

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