Leif Delgass wrote:
> In looking at the docs, I realized that the mach64 seems not to support 
> mipmapping on the secondary texture, as there is only one register for a 
> secondary texture offset, as opposed to the 11 for the primary texture. It 
> seems as the though the second "texture unit" isn't really a fully fledged 
> texture pipeline as it is in other cards (Rage 128 has 2 separate tex_cntl 
> regs and a full set of offsets for the second texture unit).
> 
> And lending credence to the assertion that mipmapping is broken in 
> hardware on mach64, I compiled the mipmap Mesa demo in Windows and the ATI 
> driver doesn't support mipmapping either, you just get a yellow triangle.

Mipmapping on the Rage Pro is busted, period.

-- Gareth


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