> 
> I had an idea during the last IRC meeting that I wanted to bounce off you
> wrt mipmapping on the Rage Pro, but you weren't there.  After the meeting I
> forgot about it.
> 
> In any case, what do you think about per-polygon mipmapping?  All hardware
> that does mipmapping does it per-pixel, but all of the old software engines
> (i.e., the original Quake) did it per-polygon.  Now, I realize that the
> would be a major hack, but would it be worthwhile in your opinion?

I've heard about drivers doing this.  It may even have been the windows mach64
driver.

Keith

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