I was making some research on the texture compression issue and decided to 
take a look on the stuff I had downloaded from ATI developer home.

I came across this document http://www.ati.com/developer/ravesupt.html 
which describes the QuickDraw 3D RAVE API for MacOS, which seems to be a 
low-level HAL. The information about texture compression is rather vague, 
but this documents gives several insights to the Mach64 chip. I found 
especially interesting the "Texture From Context" which can be used for 
fill in the gaps of some blending modes!

José Fonseca

PS: Another valuable resource I found which I'll surely add to the faq is 
http://www.realtimerendering.com/

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