On Wed, Mar 13, 2002 at 01:59:02AM +0000, José Fonseca wrote:
> I was making some research on the texture compression issue and decided to 
> take a look on the stuff I had downloaded from ATI developer home.
> 
> I came across this document http://www.ati.com/developer/ravesupt.html 
> which describes the QuickDraw 3D RAVE API for MacOS, which seems to be a 
> low-level HAL. The information about texture compression is rather vague, 
> but this documents gives several insights to the Mach64 chip. I found 
> especially interesting the "Texture From Context" which can be used for 
> fill in the gaps of some blending modes!

That's interesting.  I did some casual searching also.  I found a couple
obscure references that the RagePro supports DirectX 6 texture compression.
I thought that texture compression wasn't added until DX7, and that was
S3TC.  Does anyone know anything about this?

> PS: Another valuable resource I found which I'll surely add to the faq is 
> http://www.realtimerendering.com/

Yes!  That is a wonderful resource.  I look back there quite frequently. :)

-- 
Tell that to the Marines!

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