On Wed, Mar 13, 2002 at 01:59:02AM +0000, José Fonseca wrote: > I was making some research on the texture compression issue and decided to > take a look on the stuff I had downloaded from ATI developer home. > > I came across this document http://www.ati.com/developer/ravesupt.html > which describes the QuickDraw 3D RAVE API for MacOS, which seems to be a > low-level HAL. The information about texture compression is rather vague, > but this documents gives several insights to the Mach64 chip. I found > especially interesting the "Texture From Context" which can be used for > fill in the gaps of some blending modes!
That's interesting. I did some casual searching also. I found a couple obscure references that the RagePro supports DirectX 6 texture compression. I thought that texture compression wasn't added until DX7, and that was S3TC. Does anyone know anything about this? > PS: Another valuable resource I found which I'll surely add to the faq is > http://www.realtimerendering.com/ Yes! That is a wonderful resource. I look back there quite frequently. :) -- Tell that to the Marines! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel