On 2002.03.16 01:53 max wrote:
> On Saturday 16 March 2002 00:37, you wrote:
> > Max,
> >
> > It's impressive that you have pulled off a (almost) complete DRI driver
> on
> > your own!
> 
> It is even more impressive if you think that I only studied philosophy
> and
> laws, and never took a class in CS...
> 
> ...now that the game is (nearly) over I can admit: it was not easy.
> 
> > Anyway, although I have no Virge I do have a Savage4.
> 
> Big problem with Savage4 is weird documentation: some docs around the
> world
> are missing the 3d part --- mine luckily not, but it is still missing
> some
> infos, e.g. it just states that BCI index for z coord of vertex 0 is
> 0x2h,
> but doesn't tell me anything about the vertex structure. Should I suppose
> it
> is the same it was in Savage3D? Sure like hell BCI indices before the fog
> tables are quite different ; ( Even worst: the register specs explain
> nowhere
> how to choose between different 3d primitives [are quad supported? and in
> which flavours?]: what I am supposed to do? to guess?
> 

I have no information at all about the Savage chips. Are they freely 
available?

Anyway, the utah-glx project supports it so it should be a valuable 
resource in that matter.


> For the time being I will go back studying laws, after my July exams I
> will
> then come back to code (in the meanwhile I will plan the structure of the
> Savage4 driver, and refine my knowledge of DRI/DRM and kernel skills).
> 
> > meanwhile I'm convincing my little brother (which is 18, is crazy about
> 3D
> 
> I have got a younger bro too [actually very young, just 11], his
> contribution
> for the moment is limited to lending me psx games so that I can test my
> 3d
> drivers with them. He enjoys Linux more than windows (he didn't even want
> me
> to install the latter on his machine), so he has got good taste ; )
> 

Could you tell me what psx emulator are you using under linux? I'm curious 
about it...

> Vale,
> - max
> 

Regards,

José Fonseca

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