On Fri, 22 Mar 2002, José Fonseca wrote: > This is a bug which still hasn't disappeared with the latest updates. In > the game the penguin flashes randomly as it slides downhill. He still > drawn but just its bright, as a phantom. I've been trying to hunt this > down but I still didn't had much success so far. Could someone tell me if > this just happens with my card (although I found it strange since the > memory shouldn't be a issue since the penguin seems to be drawn in solid > color) or not?
Yes, I have this problem too, but haven't tracked it down yet. I get a similar flicker in gltron with alpha blending, but without the phantom/transparent effect. > Another strange thing that happens sometimes is when I first run a OpenGL > app the double buffering doesn't work properly, the image is not refreshed > properly and things are drawn over the previous frame. When I run again > this doesn't happen anymore. This seems that some state vars still aren't > being updated properly. I haven't seen this I don't think, but I have seen problems with single-buffering. Bits of old textures/framebuffer appear when running texenv without '-db', for example. I've seen a new problem recently too, in an app I'm working on. I have a rotating surface. When alpha blending is on, if I toggle texturing from enabled to disabled, sometimes the surface disappears, but only when it is on the far half of the rotation cycle. > José Fonseca > > > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel > -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel