Ian Romanick wrote:

> curious, what are TF_{min,mag}filter_cnst supposed to do?  I modified the

the specs say.. constant bi-linear (0.25).

so i guess its 4 samples shifted right by 2 added together.

> If that's the case, then is it just a hold over from older Matrox hardware
> that couldn't do linear filtering?  G100, perhaps?
> 

the g100 has 3 texture filters: nearest, biliniear and constant
biliniear.
and it looks like previous cards have none at all.
a direct3d misconception ?:>


-- 
ralf willenbacher ([EMAIL PROTECTED])

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