On 27 Mar 2002, Sergey V. Udaltsov wrote: > > I've commited code to enable notex and tiny vertex formats for mach64. > Cool! I've got the first playable version of Counter-strike(WINE, GL > mode, 640x480, screen res 800x600). Great cudos! > Though I have to admit there are some problems. > 1. After closing glxgears, there were some "pieces" of the gl window > remaining on the screen. These pieces could be easily "erased" by moving > other windows. Also there are artefacts after tunnel and fog.
The gears problem seems to happen if you close the window with the X or whatever in the window title bar. Using ESC doesn't have this problem. I guess there's a problem in the context teardown somewhere. > 2. gltron really flies. But at the end of the game I encountered some > bad effects. In most cases, it is video subsystem hang. Once, I was able > just to kill the server (Alt-Bksp), another time the whole system > hung:(( Where exactly in the game does the hang occur? Is it intermittent or repeatable? > 3. I am not 100% sure but it seems some textures in armagetron are > either lost or rendered incorrectly. When I tried it, the first round I play, everything looks fine. Then when the round is over and it starts the next round, the wall texture is clamped rather than being repeated, and there are lines on the floor in only one direction. I've been meaning to investigate the armagetron source to see if the problem is in the game or the driver. -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel