On Wed, Mar 27, 2002 at 10:53:48PM +0000, Keith Whitwell wrote:

> Actually I think the test is correct, and that I was thinking of 16 bit
> textures plus a full set of mipmaps at the time.  Thus the numbers should be
> doubled in the 32 bit case, rather than halved for 16 as Leif was suggesting. 
> (This is based on the idea that a full set of mipmaps packs perfectly to take
> up two times the size of the base texture).  That's also not true for all
> architectures...

Ok, that explains a bit.  However, in some circumstances we may loose a
level.  The mipmaps don't double the size, the only increase it by 1/3.
Then there are architectures like MGA the can't use all 11 mipmaps.

-- 
Tell that to the Marines!

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to