On Wed, Mar 27, 2002 at 10:53:48PM +0000, Keith Whitwell wrote: > Actually I think the test is correct, and that I was thinking of 16 bit > textures plus a full set of mipmaps at the time. Thus the numbers should be > doubled in the 32 bit case, rather than halved for 16 as Leif was suggesting. > (This is based on the idea that a full set of mipmaps packs perfectly to take > up two times the size of the base texture). That's also not true for all > architectures...
Ok, that explains a bit. However, in some circumstances we may loose a level. The mipmaps don't double the size, the only increase it by 1/3. Then there are architectures like MGA the can't use all 11 mipmaps. -- Tell that to the Marines! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel