In the code to set MaxTextureLevels in the Rage128 and Radeon drivers, 4 bytes/texel is assumed when calculating for the max texture size. If we always convert to 2 bytes/texel for a 16bpp screen when choosing texture formats, shouldn't that be factored into the calculation? So we'd use mach64Screen->cpp for the calculation instead of a fixed 4 bytes/texel? Then the comparison would be:
if mach64Screen->texSize[0] >= 2 * mach64Screen->cpp * 1024 * 1024, then MaxTextureLevels = 11 else if mach64Screen->texSize[0] >= 2 * mach64Screen->cpp * 512 * 512 , then MaxTextureLevels = 10 else MaxTextureLevels = 9 (256x256) This should apply to Rage128 and Radeon as well. Am I missing something here? -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel