Ian Romanick wrote: > > On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote: > > Ian Romanick wrote: > > > > > The bad news is that it dies shortly thereafter with an assertion failure in > > > Mesa. The only seems to happen when I re-size the window. Maya seems to > > > expect 1280x1024, but I'm running @ 1152x864. If I hit the "maximize" > > > button to shrink it to my screen, wham! > > > > > > maya.bin: t_imm_api.c:328: _tnl_end: Assertion ctx->Driver.NeedFlush & 0x1' >failed > > > > If you create a virtual 1280x1024 desktop, does this problem go away? > > Sort of. Instead of crashing, it locks the application before I can resize > it. :( I halted the program, peeked at the stack, and continued it a few > times. Everytime I got one of the following on the top of the stack. > During all of this, the window was never refreshed. > > #0 radeon_copy_to_current (ctx=0x8b8d4b0) at radeon_vtxfmt.c:122 > #1 0x4701c37b in VFMT_FALLBACK_OUTSIDE_BEGIN_END ( > caller=0x47033854 "radeon_Begin") at radeon_vtxfmt.c:354 > #2 0x4701d25f in radeon_Begin (mode=7) at radeon_vtxfmt.c:767 > > #0 0x46fa4ffb in _tnl_wakeup_exec (ctx=0x47033854) at t_context.c:197 > #1 0x4701d25f in radeon_Begin (mode=7) at radeon_vtxfmt.c:767 > > Running w/'export RADEON_NO_VTXFMT=1' fixes both problems. > > Also, I just noticed that when Maya starts up it logs the following message > in its "script editor" windows. It repeats four times. > > // Warning: Unable to get OpenGL visual with a depth buffer, trying without // > > What would be the easiest way for me to figure out exactly what type of > visual it is trying to get?
Modify glXChooseVisual() to print the attribute tokens/values as the list is parsed. It would be interesting to know what it's looking for. > This may not be important because it only > happens when I run w/a 16-bpp display. -Brian _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel