Ian Romanick wrote:
> 
> On Sat, Mar 30, 2002 at 08:11:31AM -0700, Jens Owen wrote:
> > Ian Romanick wrote:
> >
> > > The bad news is that it dies shortly thereafter with an assertion failure in
> > > Mesa.  The only seems to happen when I re-size the window.  Maya seems to
> > > expect 1280x1024, but I'm running @ 1152x864.  If I hit the "maximize"
> > > button to shrink it to my screen, wham!
> > >
> > > maya.bin: t_imm_api.c:328: _tnl_end: Assertion ctx->Driver.NeedFlush & 0x1' 
>failed
> >
> > If you create a virtual 1280x1024 desktop, does this problem go away?
> 
> Sort of.  Instead of crashing, it locks the application before I can resize
> it. :(  I halted the program, peeked at the stack, and continued it a few
> times.  Everytime I got one of the following on the top of the stack.
> During all of this, the window was never refreshed.
> 
> #0  radeon_copy_to_current (ctx=0x8b8d4b0) at radeon_vtxfmt.c:122
> #1  0x4701c37b in VFMT_FALLBACK_OUTSIDE_BEGIN_END (
>     caller=0x47033854 "radeon_Begin") at radeon_vtxfmt.c:354
> #2  0x4701d25f in radeon_Begin (mode=7) at radeon_vtxfmt.c:767
> 
> #0  0x46fa4ffb in _tnl_wakeup_exec (ctx=0x47033854) at t_context.c:197
> #1  0x4701d25f in radeon_Begin (mode=7) at radeon_vtxfmt.c:767
> 
> Running w/'export RADEON_NO_VTXFMT=1' fixes both problems.
> 
> Also, I just noticed that when Maya starts up it logs the following message
> in its "script editor" windows.  It repeats four times.
> 
> // Warning: Unable to get OpenGL visual with a depth buffer, trying without //
> 
> What would be the easiest way for me to figure out exactly what type of
> visual it is trying to get?

Modify glXChooseVisual() to print the attribute tokens/values as the list
is parsed.  It would be interesting to know what it's looking for.


>  This may not be important because it only
> happens when I run w/a 16-bpp display.

-Brian

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