On Tue, Apr 09, 2002 at 08:39:10AM -0700, Ian Romanick wrote:
> This is a known issue.  It's in the texture management code.  IIRC, the
> problem is that the whole texture isn't uploaded properly.  In any case, the
> new texture management code that I (still) am awaiting permission to release
> fixes this problem.

Great. Hopefully you'll get that permission soon. Does your code handle 
AGP texturing for the G400? 1600x1200@32bpp is a bit too much for my poor
32MB G400.

> > The game itself seems to work ok, altough it managed to hang the system a
> > few times (something I wasn't able to do with X 4.1.0). I could still use
> > the magic sysrq key to reboot the machine. I'd like to try and reproduce
> > your hangs but if that means downloading some huge demos you can count me
> > out as I'm using a 56K modem.
> 
> It's not that huge.  The whole .tar.bz2 is 1.6MB.

Ok. I can try if I can reproduce it.

-- 
Ville Syrj�l�
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/

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