On Tue, Apr 09, 2002 at 08:39:10AM -0700, Ian Romanick wrote: > This is a known issue. It's in the texture management code. IIRC, the > problem is that the whole texture isn't uploaded properly. In any case, the > new texture management code that I (still) am awaiting permission to release > fixes this problem.
Great. Hopefully you'll get that permission soon. Does your code handle AGP texturing for the G400? 1600x1200@32bpp is a bit too much for my poor 32MB G400. > > The game itself seems to work ok, altough it managed to hang the system a > > few times (something I wasn't able to do with X 4.1.0). I could still use > > the magic sysrq key to reboot the machine. I'd like to try and reproduce > > your hangs but if that means downloading some huge demos you can count me > > out as I'm using a 56K modem. > > It's not that huge. The whole .tar.bz2 is 1.6MB. Ok. I can try if I can reproduce it. -- Ville Syrj�l� [EMAIL PROTECTED] http://www.sci.fi/~syrjala/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
