On 2002.04.16 01:38 Leif Delgass wrote: > On Tue, 16 Apr 2002, Jos� Fonseca wrote: > > ... > > > > No. I have the problem too. It's a new structure member that I added to > > the 2D driver, which compiles fine. I didn't noticed before the effect > in > > the 3D driver as well. The R128 has this same structure member (which > was > > from where I took it), so it's really a matter of a missing include > > somewhere. > > > > BTW, I have this in my tree, but since you're working on this... We
I wont't be able to do much about this in the next 20h. (I'm getting sleepy and it's gonna be a full day tomorrow). > should add IsPCI and AGPMode fields to ATIDRIRec in mach64_dri.h and > initialize them in ATIDRIFinishScreenInit (atidri.c) from the > ATIDRIServerInfoPtr values. These will be needed for the Mesa driver > (AGPMode is just for informational output in the renderer string). I Yes. I know. I didn't do this yet because I already get burned once with these shared headers updates. So I'm doing very small and secure steps at a time. But go ahead. I don't plan to mess more with this issue (besides finding the missing include) as I have other things on my sight. > started adding some of the code to the Mesa driver to support AGP > textures, and it needs these fields which will also need to be added to > mach64_screen.h in the Mesa driver. After this, we'll need to add some > additional structure fields here and there for the AGP texture region, > but this would be a good start, if you'd like to do the DDX side. As you think is best. AGP texture are very interesting indeed. I'll help in whatever I can. > > -- > Leif Delgass > http://www.retinalburn.net > Jos� Fonseca _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
