Ok, This is a draft for mach64. Please fell free to correct. What I'm not sure is marked with "?".
On 2002.05.18 10:44 Ian Molton wrote: > Well, here is the updated list... anyone feel free to fill in features > for the hardware they know... > > cmon, this is at worst 5 mins work for someone who knows a given card... > > 3D features > ----------- > > Anti Aliasing > Fullscreen N/S > Line / edge U > Glyph (text) N/S > > Max Accelerated colourdepth / res 24 bpp / limited by card > memory (you need basicaly 3x the screen size of memory as almost every > other DRI driver) > > Filtering > Bilinear A > Trilinear A/S ? > Anisotropic ? > > TCL > Triangle setup engine A (This shouldn't be here, should > it?) > Key frame interpolation N > 4 matrix vertex skinning N > > Shaders > Vertex N > Pixel N > > Texture handling > Texture compositing A (not all modes are supported by > the hardware) > Texture compression U (Not implemented) > Video textures ? > Perspective correct texturing A > Texture morphing ? > Texture units available / used by DRI 2/2 > Displacement mapping N > > Special effects / highlights > Specular highlights A > Bump mapping N > Emboss, dot product and env. bump-mapping N > Spherical, dual-paraboloid and cubic env. mapping N > Fog effects A/U (card & drivers can't > handle fog and alpha blending at the same time) > Texture lighting A ? > Reflections N > Shadows N > Spotlights N > > > 2D features > ----------- > > Video overlay No * > de-interlacing ? * > iDCT accelleration ? * > Double buffering Yes Triple > buffering No > Hardware pageflip No (yet) > DMA frame transfer No * > > > Misc things > ----------- > KTX buffer region extension ? > Guard band clipping ? > Gamma control ? > Dual monitor support ? (If X supports, it's not with 3d) > TV out support No * > 3D glasses support No > * Only when we merge with GATOS (A)ccelerated (U)naccelerated (N)ot available on that hardware (S)oftware rendered due to being unavailable on that hardware. José Fonseca _______________________________________________________________ Hundreds of nodes, one monster rendering program. Now that's a super model! Visit http://clustering.foundries.sf.net/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel