Hi all

So, I took the first snapshot with textures - and ready to say something
good. Well, DRI now works even in 1280x1024 - great thanks to Leif and
others. At least I don't have to modify XF86Config every time...

1. glxinfo - OK, usual report.

2  glxgears does not show me any real difference in the speed (something
around 280). Sometimes I see a bad thing:

>Couldn't alloc placeholder sz 10000 ofs 20000
>Memory heap 0x80723e8:
>  Offset:00000000, Size:00010000, U.
>  Offset:00010000, Size:00010200, ..
>End of memory blocks

In dmesg:

>[drm:mach64_dma_dispatch_vertex] *ERROR* mach64_dma_dispatch_vertex:
>empty placeholder list in DMAADVANCE()

3. celestia _always_ crashes - same type of error messages (same in
dmesg).

4. counter-strike runs. Though 1024x768 - does not run:(

Hope my error messages will help.

Cheers,

Sergey


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