Hi all So, I took the first snapshot with textures - and ready to say something good. Well, DRI now works even in 1280x1024 - great thanks to Leif and others. At least I don't have to modify XF86Config every time...
1. glxinfo - OK, usual report. 2 glxgears does not show me any real difference in the speed (something around 280). Sometimes I see a bad thing: >Couldn't alloc placeholder sz 10000 ofs 20000 >Memory heap 0x80723e8: > Offset:00000000, Size:00010000, U. > Offset:00010000, Size:00010200, .. >End of memory blocks In dmesg: >[drm:mach64_dma_dispatch_vertex] *ERROR* mach64_dma_dispatch_vertex: >empty placeholder list in DMAADVANCE() 3. celestia _always_ crashes - same type of error messages (same in dmesg). 4. counter-strike runs. Though 1024x768 - does not run:( Hope my error messages will help. Cheers, Sergey _______________________________________________________________ Hundreds of nodes, one monster rendering program. Now that's a super model! Visit http://clustering.foundries.sf.net/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel