On Mon, May 20, 2002 at 07:44:11PM +0100, José Fonseca wrote:
> In what way could this affect the DRI Radeon development if it holds true?
> I suppose that some DRI developers already have some form of the source
> code as part of a SDK, so I don't know if it has any relevance.

I saw an interview on one of the hardware sites with ati marketing /
nvidia marketing side by side. I don't have a link anymore
unfortunately.

>From what he said (marketing admittedly, but he didn't say realtime
shrek to oppose his competition ;) ati seem committed to supporting both
d3d and opengl (he mentioned opengl 2.0 and id software) I guess if JC
et al plan to release doom3 as they have q1/2/3, rtcw etc across
platforms and unless they go 'direct to the metal' as he said in his
famous plan he'd prefer, there'll be dri / mesa development. (In fact he
has another interesting plan entry talking about doom3 on the 8500)

It's like the "when will 8500 driver be ready/what's happening with it"
is a FAQ, but personally I think "what extensions do you need to write
to get, just for one example, doom3, to work on mesa / the 8500" is
probably equally important to ask / work on / get permission / help from
ati etc. 

There are probably similar extensions that someone could do now for the
radeon, as obviously everyone isn't just playing q3 and rtcw with 3d.
Like, much of what "adding tcl to the radeon driver" was really "adding lots
of generic tnl stuff to mesa" to let you begin. 

There are similar parallels with drivers for things like the sblive,
where existing linux audio apis simply don't (or at least didn't, I
haven't looked for a while) have the facility for the
features on the card, before you even worry too much about whether
there's an open/closed driver that can use that functionality.
 
-- 
Michael.

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